I reverse engineer games and applications, mostly focusing on backend reconstruction, tooling, and game internals. I enjoy breaking things apart to understand how they actually work.
- Main: C++, C#, Basic Assembly
- Side: Lua, JavaScript, SQL, HTML5/CSS3, Sourcepawn
- Legacy: Go, Python, PHP
- Source Engine
- Some GoldSrc Engine
- UE4 RE
- IL2CPP RE
- Mobile Hacking
- CSGOLegacy - Currently Private, Almost full replacement for CSGO "Service" including, Own Game Coordinator, Sourcepawn plugin for syncing stats, case drops, xp updates etc. Successor to CSGOLocal
- CSGOLocal - Offline MM emulation via GC packet interception. Supports most of the game builds (2015–2023), ranks, XP, cases, stattrack skins.
- Hexium - Internal cheat for Hexis with timewarp, replay bot, server switcher. Built with MinHook + ImGui.
- ZrdRoyale - Fork of RetroRoyale which fixes multiple bugs and adds couple of new features, currently my most popular repo
- LegacyHook - Open-source internal cheat for 2014 CS:GO builds.
- SJ2Revive - Defunct modding project for Symulator Jazdy 2. My first serious project. You will find it on archive.org under: sj2r.zndev.pl, sj2r.zndev.xyz, sj2revive.top
- SLS-And-ICS-Modding - Defunct modding project. Most known mods: Mod Menu for Streamer Life Sim, CO-OP Mod for Internet Cafe Simulator
- I Haven't mentioned much projects, i skipped those that are either private, incomplete or i just think that they are bad from current perspective
PS: On 22.12.2025, I made most of my old/incomplete repos private and rewrote this readme



