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Moons [Outdated]

Zeta Arcade edited this page Feb 5, 2026 · 1 revision

Map Key

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The maps of the vanilla moons taken from the wiki describe the "front of the ship" as the literal front part of it (the side where the monitor is), however most players understand the front of the ship to be where the door is on it. Due to this, my descriptions below refer to the "front of the ship" as being where the door is. The blue arrows and "Ship front" text can be ignored.

The POV screenshots taken on the moon are from the perspective of the "player" symbol marked on the map.

Difficulty Rankings

These are how moon difficulties are ranked within our modpack. Note this deviates a lot from the vanilla moon rankings and ones set by moon Authors, the moon rankings here only make sense when compared to each other within this pack.

  • X - Joke/Insane Difficulty. Enough said.
  • S - Typically Endgame, the peak of difficulty that isn't joke/insane, still possible to die immediately. Generally very high risk but rewarding, a plan and some coordination is highly recommended to succeed.
  • A - High risk moons, typically later game, usually has a slight grace period but can become insane by the end of the day. Still possible to quickly loot a little without encountering much enemies if you are fast. Typically found later game to be accompanied with more loot. Benefits a lot from some equipment and planning.
  • B - Medium difficulty moons, more hazards/enemies/gimmicks to play around than normal but still chill. Safe enough with a plan, but can become dangerous very quickly otherwise. The furthest you can usually go without any equipment/plan and expect it to turn profit unless you are very experienced.
  • C - "Average" difficulty moons, there will definitely be hazards and enemies to deal with eventually, but its all manageable and only has a chance to be extremely dangerous. Still ideal for first Quotas with some prep/planning, but not the safest options.
  • D - Chill moons, there will normally be some enemies/hazards but still very easy. Ideal for first Quotas or when trying to play it safe.
  • E - Very chill moons, decent chance to not encounter any significant enemies/hazards the entire duration. Okay for first Quota.
  • F - No threats at all outside of player actions, reserved for the Company and Company-like moons.

Difficulty Modifiers

Appendments to the difficulty rankings to be more precise and specific. Naturally more subjective than the main ranking given to a moon. "X" is being used as a placeholder for any difficulty level.

  • "X-" - Barely qualifies for this tier
  • "X" - Standard, meets the expectations of this tier perfectly
  • "X+", "X++" etc. - Almost the next tier
  • "X*" - Almost the next tier, and has something very stand-out and unique about it that requires playing around. Failure to do so or not knowing about said unique difference means this moon should realistically be ranked above, but with foresight sits at this tier still.

Interior Key

These are the colours used for the interiors on the charts for each moon below. For more specific information about certain interiors, see that section of the wiki.

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Quick Summary

This is a quick list of all the moons, showing their basic stats, cost and interior distribution. The rest of the wiki below goes into much more detail about each moon.

Tier 1

Tier 2

Tier 3

Tier 4

Tier 0 [Company Moons]

These Moons exist for players to sell Scraps at to meet the Quota. Visiting these moons does not count as a day (unless it is the last day of a Quota). They lack charts here, as they dont have any interiors or item spawns to detail.

Gordion (Company)
  • Name: Gordion (Company)
  • Price: Free
  • Difficulty: F
  • Atmosphere: Breathable
  • Outside Hazards: None
  • Outside Scrap: None
  • Outside Description: A dark metallic platform suspended above a stormy see, with passive rain in effect and a giant Concrete wall. The selling desk is in front of the ship to the left slightly, with the Casino spawning on the right, and the item dropship landing back on the far-left. A hidden area can be found via ladder near the item dropship area, that leads down to a currently unused area.
  • General Summary: The standard moon to sell at. The only dangers here are from falling off the map, making too much noise near the Company creature, or from enemies spawned via Gifts players bring. Enemies spawned here are known to sometimes desync positions, making them especially deadly. The Casino can be used to extract value from scraps into chips, which can then be sold separately or gambled, allowing the original scrap to be kept, useful for weapons or other useful scrap.

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Oxyde
  • Name: Oxyde
  • Price: 100, and Locked
  • Difficulty: B
  • Atmosphere: Breathable
  • Outside Hazards: Multiple AC Units, SAMs, Quicksand, 2 Cranes, Shredder, Mimic Crates
  • Outside Scrap: Random lore documents spread out, Jimothy Core, Bird Eggs.
  • Outside Description: A large desert Quarry with giant concrete walls surrounding it. The ship is caught by a Crane on landing, and can then be dropped down to the ledge of the Quarry. The item dropship spawns to the right of the ship, and is replaced by a drill vehicle that comes out of the Quicksand in the ground. Further to the right corner is a Giant cannon on top of a ledge, which is where compacted scraps are placed to be sold at. Scraps are compacted at the Compactor, found in the middle of the Quarry, guarded by a Crane. Scraps can only be compacted once they are shredded, with the Shredder being found at the ledge opposite from the Ship, and shredded scraps being launched by it near the middle of the Quarry. Under the Shredder is a shop with a Guardsman defending it, with unique scraps and items that can only be exchanged via coins collected with a Wayfarer's Wallet. Above the Shop is the Director's Cabin, which has a tutorial video for how to sell on Oxyde, a Workbench for getting Gal Ship Upgrades, and a Red Button to finish the selling process. Pipes can be found around the edges of the moon, which is where enemies spawn from.
  • General Summary: Oxyde has a complicated routine for selling, in exchange for a 3x selling rate. To sell, players must first drop the ship to the floor, via climbing the ladder on top of the ship and hitting the lever inside the Crane. They must then take scraps to the Shredder, Shred them, then collect the shreds below and take them to the Compactor, compact them, and then take the compacted cube up to the cannon to load, to then hit the fire button inside the Director's Cabin. With coordination, this process can be sped up and simplified. The main challenge comes from the enemies that spawn overtime, who will attack players trying to sell, though they can also be killed for extra profit. The presence of SAMs makes jetpacks non-viable, though the Cruiser may be of use to get shredded scraps from the centre to the compactor, or to kill enemies with. The Jimothy Core will also spawn in a few random locations, which can then be picked up and placed into an empty forklift near the ship, to help with transporting items to be sold. Oxyde can also be visited outside of the final day just to use the Gal Upgrade Workbench, or to the visit the shop. The Gal Workbench works by placing "Assembly Parts" or a "Jar of 999" onto it and using it, which then unlocks the respective Ship Upgrade. The shop sells special powerful equipment that can only be obtained here, as well as other random things. Stealing from the shopkeeper is a bad idea, as from that point onwards, the next time you leave the Moon, it will destroy the ship, rendering all your efforts pointless.
  • Unlocking Condition: Oxyde is unlocked via using a Oxyde Tablet. These can be obtained 3 ways:

Found randomly and rarely inside as scrap. Higher chance than usual on Bozoros

Found from a Crate

Always spawns inside a Crashed Ship, which can randomly spawn outside on a moon during the day, at a roughly 33% chance. The Crashed Ship has a 100% chance to spawn on Embrion if it hasn't been found yet.

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Galetry (Wesley Journey's Only)
  • Name: Galetry
  • Price: Free
  • Difficulty: F
  • Atmosphere: Breathable
  • Outside Hazards: None
  • Outside Scrap: None
  • Outside Description: A large gallery in the side of a small mountain/forested area. Inside is a selling area to the right similar to the one at Gordion. Upstairs is a Theatre area, where tapes can be played to unlock new moons. Several tapes can be found around the Theatre itself, and a hidden passageway can be found by turning a Lootbug statue, leading to a hidden area with a Butler on guard, where unique Wesley Moon Apparatuses can be placed to unlock the final moon in that pack. A small store can be found to the right of the ship, where some exclusive scraps can be bought.
  • General Summary: Outside of the unique gimmicks specific to the Wesley Journeys progression, the moon functions largely the same as the default Company, minus the Casino.

Tier 1 [Free Moons]

Easy Moons

These moons are recommended for new players, players wanting to avoid a wipe, or just for a chill time, especially on early quotas. Generally the harder counterparts offer better loot, though these can still be profitable especially when paired with tricky weather.

Experimentation
(v9 Interiors)
  • Name: Experimentation
  • Price: Free
  • Difficulty: E
  • Item Count: 8-12
  • Atmosphere: Breathable
  • Outside Hazards: 0 AC Units or SAMs, 0 Beartrap Clusters, 10% chance for 1 Crane, Cacti
  • Outside Scrap: Rare Beehives & Sapsucker Eggs, 3 Wooden Crates
  • Day Cycle Speed: 1x
  • Interior Size: 1x
  • Outside Description: Flat-ish small desert area with a long concrete wall that can be climbed with some ladders. Main is directly in front, with the 1 fire exit up a staircase to the left. The shutters on the door at main can randomly descend each time someone goes past it, and cannot be raised more.
  • General Summary: Early game tutorial moon, not alot of enemies or traps, just spiders and snare fleas etc. In our modpack, most scraps are replaced with Gifts / Easter eggs to make it more silly. Outside has worms and occasionally dogs but not a lot.

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Assurance
(v9 Interiors)
  • Name: Assurance
  • Price: Free
  • Difficulty: D
  • Item Count: 13-16
  • Atmosphere: Breathable
  • Outside Hazards: 0 AC Units or SAMs, 0 Beartrap Clusters, 10% chance for 1 Crane, Cacti
  • Outside Scrap: Rare Beehives & Very Rare Sapsucker Eggs, 1 Metal & Wooden Crate
  • Day Cycle Speed: 1x
  • Interior Size: 1x
  • Outside Description: Very hilly desert area. The ship faces away from main. At the back of the ship, main is to the left up a ladder past the valley, whilst fire exit is on the right on a ledge, requiring the tall ladder and parkour to get to.
  • General Summary: Early game moon, which is fairly consistent for getting scrap on, the "standard" moon. Only standout feature is the high chance and number of turrets indoors. Standard early game enemy spawns. Outside is mostly Worms, Dogs and Bruce. image image
Vow
(v9 Interiors)
  • Name: Vow
  • Price: Free
  • Difficulty: D+
  • Item Count: 12-15
  • Atmosphere: Breathable
  • Outside Hazards: 2 AC Units, 0 SAMs, 0 Beartrap Clusters, 50% chance for 1 Crane
  • Outside Scrap: Common Beehives & Sapsucker Eggs, 1 Metal & Wooden Crate
  • Day Cycle Speed: 1x
  • Interior Size: 1.15x
  • Outside Description: Early game small forest moon, a sort of counterpart to Assurance. The ship faces the top edge of the map, with main being directly to the right (east) of the ship. A river surrounds the map, with main being a dried up riverbed with a Dam in the way. The Dam is a stable bridge to main, whilst the bridge in the middle can break. Fire exit is found at the bottom of the Dam.
  • General Summary: Early game moon, as a forest counterpart to Assurance. Very high chance for a Bracken (and therefore Aloe) as well as Maneaters. The outside is more deadly than Assurance due to Giants later in the day, but is made up for by the Beehive chance and chance for Redwoods, which will hunt Giants for you. The Ogopogo can spawn both at the rivers at the edge of the map or at the Dam, blocking the way to passers by. image image
Solace (Modded)
  • Name: Solace (Modded)
  • Price: Free
  • Difficulty: D
  • Item Count: 14-17
  • Atmosphere: Breathable
  • Outside Hazards: 10% chance for 1 AC Unit, 0 SAMs, 10% chance for 1 Beartrap Cluster, 10% chance for 1 Crane
  • Outside Scrap: Occasional Beehives & Sapsucker Eggs, 10% chance for 1 Metal Crate
  • Day Cycle Speed: 1x
  • Interior Size: 1.65x
  • Outside Description: Coastal forest with a mansion on the hill. Main is straight ahead from the ship at the mansion front door. 1 fire exit is around the back of the mansion, whilst another is above main on the balcony requiring an extension ladder. The remaining 2 fire exits are at a lighthouse to the back left of the ship, and the bottom of a shack at the top of the hill behind the ship. The water surrounding the map and in the pool by main can drown players.
  • General Summary: A chill early game mansion moon, a counterpart to Vow/Assurance. Less items and low chance for Ap. compared to the others, with a large interior spreading the loot out more, but makes up for it with occasional bees and Harp Ghosts. Other enemies are a mix, and the outside is mostly just Spore Lizards with Dogs or Driftwoods later in the day. image image

Medium Moons

A bit more tricky, not recommended for players who have barely played the game before when first coming in, but otherwise still pretty easy. They have additional gimmicks you need to play around.

March
(v9 Interiors)
  • Name: March
  • Price: Free
  • Difficulty: C
  • Item Count: 14-17
  • Atmosphere: Breathable
  • Outside Hazards: 2 AC Units, 2 SAMs, 2 Beartrap Clusters, 50-50 chance for no Cranes or 2 Cranes
  • Outside Scrap: High chance of Beehives, Occasional Sapsucker Eggs, 2 Metal Crates, 1 Wooden Crate
  • Day Cycle Speed: 1x
  • Interior Size: x1.4
  • Outside Description: Larger early game medium-difficulty forested moon with pits and lots of fire exits. Main is straight ahead of the ship, requiring going around a giant pit. 1 Fire exit is behind the ship around the back of a hill, another is to the left of the ship down in a pit, and the last is to the left of main entrance from the front of the ship's pov. There is some permanent patches of quicksand as well around the map.
  • General Summary: Due to a large interior size, not many more items than other similar tier maps, yet the abundance of fire exits and beehive chance, its more of a gamble than other moons. It can suck if no bees spawn and all the fire exits are near main, but can be great if the inverse is true. The enemies outside is a mix of giants, dogs, tulip snakes and other things, and the Ogopogo can spawn in the pit either in the middle of the map or around the back of the ship. image image
Aquatis (Modded)
  • Name: Aquatis (Modded)
  • Price: Free
  • Difficulty: C*
  • Item Count: 12-14
  • Atmosphere: Breathable
  • Outside Hazards: 2 AC Units, 2 SAMs, 2 Beartrap Clusters, 10% chance for 1 Crane
  • Outside Scrap: Occasional Beehives & Sapsucker Eggs, 2 Metal Crates
  • Day Cycle Speed: 1x
  • Interior Size: x1
  • Outside Description: Small beach island moon with a shipwreck. Main entrance is a hatch in the floor in some grass ahead of the ship, whilst the 1 fire exit is a hatch on the far end of the island past main, and the other is past a bridge onto a smaller island. The bridge is fairly sturdy but can still break. A boombox can be found past the bridge at the tip of the Fire Exit island by some beach chairs. Ogopgo can spawn in the water near the bridge.
  • General Summary: Another counterpart to Assurance/Vow, with its trade-off being it boasting a very simple small exterior as well as a small interior, but with the presence of baboon hawks, Bruce and rarely more oppressive outside enemies like Giants. The Baboon hawks in particular congregate around entrances often, camping players trying to leave and displacing loot, and any chip damage they deal marking players as targets for Bruce. Equally they may also setoff traps and kill inside enemies, and can be killed for more loot, making a potential tradeoff for their presence. Still, its strongly recommended to have someone delegated to killing them to prevent issues. Like Solace with its Harp Ghosts, its a good moon to bring a shovel to for this reason. The safes outside are also very easy to find, but you will need to bring keys / find some indoors as no Wooden Crates spawn here. The free boombox is a nice small bonus that can be used to pacify slimes. The Ogopogo that spawns by the bridge can be very oppressive when combined with Bruce, sometimes even preventing access to the Fire Exit via bridge altogether. However, careful management of Oxygen can allow the player to "swim" across the other side of the bridge to reach the Fire Exit island. image image
Gorgonzola (Modded)
(v9 Interiors)
  • Name: Gorgonzola (Modded)
  • Price: Free
  • Difficulty: B-
  • Item Count: 8-16
  • Atmosphere: Thin Air
  • Outside Hazards: 1 AC Unit, 0 SAMs, 1 Beartrap Cluster, 1 Crane, Cheese Cacti, Cheese River
  • Outside Scrap: Uncommon Beehives, 1 Metal & Wooden Crate
  • Day Cycle Speed: 1x
  • Interior Size: x1.4
  • Outside Description: An open cheese themed desert. Main can be found in front of the ship at the front of the large building. 1 Fire exit is on the roof of the building, requiring a ladder to get up there. Another is found to the far right at a shack past the lake. The 3rd fire exit is inside a warehouse to the back left of the ship. The warehouse door requires opening from the outside, or else players cant leave from the fire exit. The cheese river and lake is lethal to players and easy to slip into. The cheese cacti outside can also be eaten, which seems to have a high chance to instakill the player after a short delay. A stationary Radio can be found playing music in the corner of the map near the far fire exit.
  • General Summary: An early game slight challenge moon. Each fire exit has a drawback (Far from main, needs to be opened outside, 1-way from the roof), and worms and dogs can be plentiful outside, as well as slimes which will camp the ship or entrances. The Worms and Dogs spawn incredibly early in the day. All enemies are purely vanilla enemies with cheese themed skins (Besides SCP-999), and most scrap is cheese themed. The interiors however are profitable, and the selection of enemies is rather tame. Skillful players can also bait dogs to the ship to kill. Players should be careful to not setoff worms on top of the entrances/bridge, as the Quicksand spawned in after could make traversal difficult or impossible. image image

Challenge Moons

More dangerous than other free moons, but with generally higher loot payouts. Recommended for more skilled players or larger lobbies, not recommended for new players, very small parties, or final day trips unless confident. Outside of early game gambles, these moons should probably be avoided completely when moving to higher quota runs, as more expensive moons with similar danger levels can net more loot, or there are safer alternatives when trying to avoid a wipe.

Offense
(v9 Interiors)
  • Name: Offense
  • Price: Free
  • Difficulty: A-
  • Item Count: 16-20
  • Atmosphere: Breathable
  • Outside Hazards: 0 AC Units, 1 SAM, 1 Beartrap Clusters, 50% chance for 1 Crane, Cacti
  • Outside Scrap: Very Rare Sapsucker Eggs, 1 Metal & Wooden Crate
  • Day Cycle Speed: 1x
  • Interior Size: x1.25
  • Outside Description: Hilly desert moon. Ship faces away from entrance. From the back of the ship, main is around the right side of the large structure seen directly in front. It can be reached either by going through the valley straight ahead and holding left, or by going to the right slightly there and doing some parkour on a catwalk. Fire exit is completely disconnected, on a ledge to the far right of the ship at the end of the pipeline, requiring an extension ladder etc. to get to.
  • General Summary: Early game risky moon, notorious for its 1-way fire exit without a ladder and silly spawn rates inside. image image
Adamance
(v9 Interiors)
  • Name: Adamance
  • Price: Free
  • Difficulty: A
  • Item Count: 16-20
  • Atmosphere: Breathable
  • Outside Hazards: 0 AC Units, 0 SAMs, 1 Beartrap Cluster, 10% chance for 1 Crane
  • Outside Scrap: Common Beehives, Uncommon Sapsucker Eggs, 1 Metal & Wooden Crate
  • Day Cycle Speed: 1x
  • Interior Size: x1.18
  • Outside Description: Small hilly forest/swamp. Map is made of a big pit in the middle with a shack, and a unstable bridge overhead thats to the right of the ship, with main straight across from the ship past the bridge. A second half-destroyed bridge is found to the left, with the 1 fire exit being hidden just to the side of it. There is a lake just behind the ship.
  • General Summary: Early game risky moon, a forest counterpart to Offense. Has a noticeably less dangerous inside compared to Offense, yet the outside becomes hellish fast due to combos between Quicksand, Beehives, Bear Traps, and then outside enemies like Driftwood Giants and Dogs all in a confined space, and this is just clear weather. The bridge bypasses a lot of this, but it breaks after just a couple uses and enemies can break it. The cliffs to the side of the bridge can be used somewhat to skip enemies later in the day. image image
Thallasic (Modded)
  • Name: Thallasic
  • Price: Free
  • Difficulty: A+
  • Item Count: 15-22
  • Atmosphere: Breathable
  • Outside Hazards: 0 AC Units and SAMs, 8 Beartrap Clusters, 50% Chance for 2 Cranes
  • Outside Scrap: Very Common Sapsucker Eggs, Occasional Beehives, 3 Metal Crates
  • Day Cycle Speed: 1x
  • Interior Size: x1.4
  • Outside Description: A set of several small beach islands, connected via bridges. The main island is where the ship lands, facing away from the others. From the back of the ship, to the left is the island with Main Entrance at a building, that requires parkour or swimming to reach. Enemies struggle to pathfind from here to the main island. The other islands are to the right, connected via bridges that lead to the 1 Fire Exit.
  • General Summary: Early game risky moon, combining elements from Offense, Adamance and Aquatis. It has a high inside spawn rate like Offense, high outside spawn rate like Adamance, and is coastal with lots of Safes outside like Aquatis. It boasts a higher loot count than the other moons to compensate for this. It is also the moon with the highest Sapsucker spawn rate, and the Cruiser is usable on it, making it the best moon for getting consistent Sapsucker kills. Shovels are mandatory here due to the amount of enemies and Safes.

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Asteroid-13 (Modded)
  • Name: Asteroid-13 (Modded)
  • Price: Free
  • Difficulty: B*
  • Item Count: 25-28
  • Atmosphere: Unbreathable
  • Outside Hazards: 4 AC Units, 4 SAMs, 2 Beartrap Clusters, 10% chance for 1 Crane
  • Outside Scrap: 2 Metal Crates
  • Day Cycle Speed: 1x
  • Interior Size: x1.3
  • Outside Description: A dark traditional moon/asteroid surface. To the right of the Ship around a hill is a power switch which lights up the entire outside. There is a fire exit directly in front the ship, and main can be found to the left around another hill with lights in front. The 2nd fire exit can be found past main in the corner of the map, to the right of main.
  • General Summary: The darkness that covers the outside also exists inside creating a special kind of fog, making the moon very impractical to visit unless you have flashlights. The abundance of Coilheads inside and outside naturally makes the moon more fit for larger groups (where manpower can be dedicated to watching them), and makes the moon especially brutal in smaller or inexperienced lobbies. The coilhead spawn limit is also increased compared to normal, but other creatures can rarely spawn inside too. It does boast higher item counts than most other free moons, doesn't need a cruiser, but Flashlights are essential for navigation, and shovels for handling the mimics. Also, lockpickers can be extremely useful for trapping coilheads with relative ease, so long as you scout the confined area first to make sure it has been looted. The blackout weather is also effectively free scrap value, since the moon is already under its own unique blackout effect. image image

Tier 2 [Cheap Moons]

Budget Moons

Are worse than the intermediate moons, either because they are less profitable or too deadly vs. how much loot you get, but they also beat out most free moons in terms of loot. Can be a better investment than going to a free moon with more gear, or a good downground from a more premium moon to escape deadly weather or otherwise avoid a wipe.

Atlantica (Modded)
  • Name: Atlantica (Modded)
  • Price: 30
  • Difficulty: B*
  • Item Count: 18-20
  • Atmosphere: Breathable
  • Outside Hazards: 1 AC Unit, 0 SAMs, 1 Beartrap Cluster, 0 Cranes
  • Outside Scrap: Occasional Sapsucker Eggs, 1 Metal & Wooden Crate
  • Day Cycle Speed: 0.9x
  • Interior Size: x1.23
  • Outside Description: A series of small coastal islands with temples above, connected with both temple bridges and landmass bridges between the islands. Main is at the large temple to the slight left of the ship, and the 2 fire exits are found at the far large dome structures to the right of the ship. Immediately next to the ship is a raised bridge, that can be lowered by going around past some parkour or through some islands, that then makes trips to the Fire Exit easier. Periodically throughout the day, it floods inside, rising from the floor up to the ceiling, and then drains again. The timing for this is different depending on the day cycle speed of the modpack, but in general it occurs in 30 minute (in-game clock time) intervals. For example, at 10am a noise is heard and the water begins rising, 10:30 the water rises to floor height, at 11 a boom sound is heard and then it rises fully (meaning players must either leave the interior or find high ground), and then at 11:30 another boom is heard and the water begins draining fully. There is then a break, and then at 1pm a gush is heard and the water begins rising, at 1:30 the floor is flooded again etc. and it repeats throughout the day, timings may vary slightly. In addition to this, during the day main sinks outside and eventually becomes submerged at 3pm, becoming inaccessible until 8.30pm where it rises again enough for people to be able to escape main, and at 9.30pm it has risen enough so players can enter main again. The islands outside in general have very steep slopes so its easy to slip in and drown.
  • General Summary: The strategy around this moon entirely revolves around the indoor flood mechanic and main becoming submerged. Whilst main technically is accessible later in the day once it has risen again, this is extremely impractical due to the inside flooding happening at the same time, making leaving items at main and bringing them back last minute a very risky strategy. Instead, the Fire Exits should primarily be used on the moon, since they can often spawn at higher positions in the interior and therefore may not flood, and they are always accessible. However, the loot bugs, baboon hawks and occasional Driftwood giant make the outside still quite dangerous or annoying at times, as these creatures will need to be played around or dealt with depending on what bridge they are occupying. Inside with the flood mechanic, players should listen out to the audio cue for the water to rise/fall, and make sure to never deviate too far from the nearest exit when a flood is due. However, this will also depend on what interior it is. For example, on the Office or Art Gallery, the flood can be escaped via going up on the Elevator, and in the Grand Armoury basically only the bottom layer gets flooded, meaning the mechanic is less relevant here. However, do note main being submerged makes taking the Grand Armoury apparatus much trickier, as it must be done last minute as thats when main resurfaces again, and all fire exits are sealed shut when Grand Armoury apparatus is taken. In general, the entire flooding mechanic can also be played around via using OxyBoost, or careful conservation of Oxygen whilst remaining close to Exits.

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Embrion
(v9 Interiors)
  • Name: Embrion
  • Price: 150
  • Difficulty: A
  • Item Count: 20-22
  • Atmosphere: Thin Air
  • Outside Hazards: 10 AC Units, 10% chance for 1 SAM, 2 Beartrap Clusters, 1-2 Cranes
  • Outside Scrap: 2 Metal Crates, 4 Wooden Crates, Guaranteed Oxyde Ship
  • Day Cycle Speed: 1x
  • Interior Size: x1.1
  • Outside Description: A wide open barren wasteland with lots of Old Birds. Main is seen directly in front of the ship, whilst fire exit is off to the right of main slightly past some hills.
  • General Summary: A hidden moon in vanilla, Embrion is a very brutal but fairly cheap and above average value moon to visit. It is characterized by its sheer number of Old Birds outside, every interior being an Apparatus one (which when taken wakes up all the Old Birds), and the inside has very high trap spawn rates. This creates a very deadly moon, where theoretically the value is high due to guaranteed apparatus, a fair amount of crates of ok amounts of scrap, but the random placements of traps, only 1 fire exit even further away from the ship than main, and chaotic movements of awake Old Birds means it can be very easy to leave with nothing in smaller parties. However, the Crashed Ship to unlock Oxyde is guaranteed to spawn here if it hasn't already, and if you're lucky enough for a SAM to spawn, it will shoot down Old Birds it sees in the air, making the moon sometimes worth visiting still.

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Arcadia (Modded)
  • Name: Arcadia (Modded)
  • Price: 200
  • Difficulty: B
  • Item Count: 24-26
  • Atmosphere: Breathable
  • Outside Hazards: 2 AC Units, 2 SAMs, 6 Beartrap Clusters, 1-2 Cranes, Cacti
  • Outside Scrap: Common Beehives, Occasional Sapsucker Eggs, 3 Metal Crates, 2 Wooden Crates
  • Day Cycle Speed: 1x
  • Interior Size: x1.35
  • Outside Description: A wide desert with 2 Biodomes that feels bigger than it is due to the constant heatwave effect, which slows players down outside when exposed to it too long, combined with occasional pockets of quicksand. The biodome nearest to the ship contains a small jungle area with a bridge leading to main. One fire exit can be found far out to the right past some solar panels, and the other can be found at the far end of the second Biodome.
  • General Summary: If using a Cruiser, the fire exits make for great places to visit, otherwise they can be troublesome due to the heatwave effect, and later other enemies picking off slow players easily like Worms, Old Birds and Bruce. Without a Cruiser, it is recommended to visit main instead, but this can be an issue since the bridge is weak, so learning to navigate the jungle route to the right is handy. Inside is full of spiders and other insects, and spiders can even spawn outside, surprisingly camouflaging well both in the desert and in the jungle area. This moon should be avoided if you lack shovels to kill the various insects, but can be very profitable if you slay lots of them and bring all their bodies back with the Cruiser. The Hoarding Bugs have the potential to cause lots of chaos if they begin stealing Sapsucker Eggs, so make sure to keep them under control. image image

Intermediate Priced Moons

Solid moons in terms of loot, an ideal goal to be on by 2nd or 3rd quota in most runs to have a good start to then earn enough for Premium moons. Compared to premium moons, they either lack the amount of items / item value, or have especially brutal enemy spawns in comparison to premium moons. Still, these moons might even be a better pick than premium moons for smaller parties or newer players intimidated by the danger of the higher level moons.

Atlas Abyss (Modded)
  • Name: Atlas Abyss (Modded)
  • Price: 300
  • Difficulty: A
  • Item Count: 20-24
  • Atmosphere: Thin Air
  • Outside Hazards: 0 AC Units, 0 SAMs, 0 Beartrap Clusters, 0 Cranes
  • Outside Scrap: 1 Metal Crate
  • Day Cycle Speed: 1x
  • Interior Size: x2
  • Outside Description: A gloomy rocky cliffside leading to a temple inside the mountain. Main is to the right of the ship, whilst Fire exit is to the left past the bridge. There is a parkour section to the left of the ship, that can be returned to from the Fire Exit, or can be traversed to get to the Fire Exit via Extension Ladder to cross the initial gap, which would normally only be done to be slightly faster and to avoid hazards on the bridge.
  • General Summary: A very profitable moon with a small exterior, Atlas Abyss is a popular moon for earning enough credits to reach later game moons. What it lacks in crates and beehives, it makes up for in decent item value and mount of items. The tradeoff of this is that the exterior can be very restrictive as Dogs (and rarely other scarier creatures) start spawning and making it hard to sneak past quickly due to how narrow it is. This is exemplified by valuable heavy items like Gold Bars and Cash Registers. The inside is also primarily the Art Gallery interior, which is one of the most hostile but profitable interiors. Enemies mostly consists of Masked and a mix of horror creatures (typically those that are invincible like CountryRoadsCreatures and Ghost Girl), making a shovel useful for clearing out the swarms of masked but being useless against most other things. However, no turrets or similar traps spawn either. image image
Bozoros (Modded)
  • Name: Bozoros (Modded)
  • Price: 300
  • Difficulty: B-
  • Item Count: 18-22
  • Atmosphere: Breathable
  • Outside Hazards: 1 AC Unit, 0 SAMs, 1 Beartrap Cluster, 0 Cranes, Banana Peels, Rollercoaster, Ferris Wheel
  • Outside Scrap: Common Beehives, Occasional Sapsucker Eggs, 1 Metal & Wooden Crate
  • Day Cycle Speed: 1x
  • Interior Size: x1.8
  • Outside Description: A wide open circus park with a large lake in the middle (water invisible in the map picture). Main can be found in front of the path from the ship at the green/white tent. 1 Fire exit is at the pink polka dot house to the left of main near the Ferris wheel, another at the red/white tent by the cannon to the left of the Ferris wheel, and then another behind the ship around the corner of the big red/white tent to the right of the ship. The last 4th fire exit can be found locked inside one of the Ferris wheel carriages. Multiple Balloon carts can be found around, which can be paid into to provide a Balloon bundle which can be grabbed to fly a fair distance across the map wherever the player steers. A weird glowy anomaly of unknown function can be found at the base of the Cannon. The Cannon can also be climbed into via a ladder and launched out of towards main entrance, but it will usually kill the player. A few Bees and clown-skinned Spore Lizards are guaranteed to spawn outside.
  • General Summary: A counterpart to Atlas-Abyss, Bozoros occupies a similar niche in its role as a gateway to getting more scrap to move on to premium moons. Uniquely, all the scrap found here has a "function", from weapons, to dice, to noisemaker scraps like clown horns. The odds on finding 1-Ups, Dice and other utility scraps is much higher here than any other moon, at the cost of less valuable items compared to Atlas Abyss. The enemies are a mix of easier and some challenging enemies, but generally not as deadly as Atlas Abyss. However there is more traps here, and the Giants can be quite oppressive due to lack of good cover. The Cruiser is optional but works nicely here, as well as using the Balloons to quickly reposition to avoid threats or get in quickly. Bees are common, but are generally not worth going for compared to the loot indoors, unless you are in a large party and can dedicate someone to collecting them. image image
Triskelion (Modded)
  • Name: Triskelion (Modded)
  • Price: 400
  • Difficulty: B-
  • Item Count: 22-25
  • Atmosphere: Thin Air
  • Outside Hazards: 2 AC Units, 2 SAMs, 0 Beartrap Clusters, 0 Cranes, False Floors
  • Outside Scrap: 1 Metal Crates, 3 Wooden Crates
  • Day Cycle Speed: 1x
  • Interior Size: x1.5
  • Outside Description: A small set of catwalks suspended above an acidic ocean. Main can be found directly in front of the ship, with the fire exits around to the right set of catwalks. One is pushed to the far end of the catwalk, whilst the other two are on the rightmost wall on top of each other, with the top one requiring a tricky jump or Extension ladder to reach. The catwalk tiles can sometimes creak and randomly break, suddenly giving way and dropping you into the lethal acid under the map. This can be slightly avoided by walking in-between them so that hopefully you don't fall in.
  • General Summary: Commonly compared to Atlas Abyss thanks to similar tiers and similar prices, Triskelion boasts more items, Fire exits, a much smaller exterior to navigate, as well as more crates and less dangerous outside enemies, at the cost of literally costing more and slightly lower value items. Using this as a baseline, Triskelion can be seen as quite a solid midgame moon prepping for Premium moons in terms of the amount of loot, simplicity of the outdoors, nice variety of interiors, but at the cost of some weathers being really oppressive due to the small size (Windy, Meteor Shower etc.). Inside enemies are a standard mix of enemies with some slightly higher chances of stronger ones, outside enemies is Baboon Hawk centric meaning players need to be careful not to get cornered by them on the thin catwalks, and some amount of turrets and other traps are common inside. Besides those however, the moon has very little disadvantages, and whilst not as profitable as some contemporaries, it can make up for it if the weather selected is both profitable and has it's impact mitigated by the smaller outdoors, such as Stormy. The Baboon hawks can also be killed for scrap, furthering this. image image

Almost Premium Moons

Not much to say, they are in-between intermediate and premium. They generally offer more items or benefits than the intermediate ones, but still generally aren't quite as good as the premium moons. They are very good candidates to downgrade to from a high tier moon when trying to dodge bad weather or play it safe, as the amount of loot is still pretty close to premium moons, and they don't generally have as much risk as intermediate moons.

Desolation (Modded)
  • Name: Desolation (Modded)
  • Price: 450
  • Difficulty: A+
  • Item Count: 22-26
  • Atmosphere: Thin Air
  • Outside Hazards: 1 AC Unit, 1 SAM, 2 Beartrap Clusters, 0 Cranes, Red Searchlights, Crate Mimics
  • Outside Scrap: Occasional bees, 2 Metal & Wooden Crates
  • Day Cycle Speed: 1x
  • Interior Size: x1.29
  • Outside Description: A dark, foggy, blood red forest with bushes blocking vision and red valley death pits splitting through it. Main can be found directly in front of the ship past some foliage and after pushing 2 trees over. 1 Fire exit is to the left of the ship, whilst the other 2 are to the right, with one being straight to the right and the other further right, around a corner. Several dead trees are next to the valleys, which can be pushed to create bridges across, and are necessary to reach the Fire Exits and Main (Enemies are unaffected and will teleport across the valleys). Meanwhile, several giant red eye creatures that act like Searchlights scan the same areas slowly, rapidly damaging players inside. The light itself seems to attract dogs, but only harms players. The light doesn't seem to react to or track players, it just coincidentally damages players that happen to be in its way.
  • General Summary: A much scarier alternative to Triskelion, Desolation boasts a slightly higher item count, chances for bees, and a decently high nutcracker chance inside and outside allowing for consistent earlier acquiring of a shotgun, along with the flesh interior being common which boasts an Apparatus as well as 6 extra scraps, in exchange for an incredibly dangerous outside environment when combining the search lights, bees, bear traps, fairly-early spawning Dogs + Nutcrackers outside, and dangerous enemies indoors as well. Fire Exits are easy to get lost in for those unfamiliar with the moon due to how "samey" everything looks. Spray paint is strongly recommended to fully take advantage of the Flesh interior + item spawns, as well as to help maximise getting loot as soon as possible to avoid issues with the Nutcrackers spawning later. Not much can be done to avoid aggro'ing outside Nutcrackers due to their far eyesight and fog covering the area, making the only option if someone notices they are being fired at to just run and pray they don't run into something else. The lack of cover outside also makes fighting Nutcrackers very impractical away from the ship, so its recommended to only engage with them if you already have a Shotgun.

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Sanguine (Modded)
  • Name: Sanguine (Modded)
  • Price: 500
  • Difficulty: A+
  • Item Count: 14-19
  • Atmosphere: Breathable
  • Outside Hazards: 1 AC Unit, 0 SAMs, 1 Beartrap Cluster, 0 Cranes
  • Outside Scrap: Common Beehives & Occasional Sapsucker Eggs, 2 Metal & Wooden Crates
  • Day Cycle Speed: 1x
  • Interior Size: x1.5
  • Outside Description: A heavily forested area with a mansion at the centre. The ship lands facing the opposite way to the mansion. The path from the ship leads to the mansion, where the main entrance is. 1 Fire exit is immediately above main requiring an extension ladder, the other is found in a cabin in the woods out to the far right of the ship/mansion. The skybox turns red once you enter the mansion grounds.
  • General Summary: This moon acts as a cheaper counterpart to Rend/Dine, boasting both Nutcracker and Butler spawns alongside many other enemies, and a guaranteed SDM interior. Harp Ghosts are also known to sometimes spawn outside at night. As such, it can be extremely profitable if you take advantage of the SDM extra loot gimmicks and fighting the Nutcrackers / Butlers / Harp Ghosts, but is much less profitable than other moons of a similar tier if you fail to take advantage of the mechanics. The outside enemies is mostly Dogs and Giants who also spawn much earlier in the day than usual, which combined with the lack of cover makes Giants especially oppressive for those unprepared. image image
Gratar (Modded)
  • Name: Gratar
  • Price: 550
  • Difficulty: A+
  • Item Count: 24-26
  • Atmosphere: Breathable
  • Outside Hazards: 1 Beartrap Cluster
  • Outside Scrap: Occasional Beehives and Sapsucker Eggs, 1 Metal Crate & 2 Wooden Crates
  • Day Cycle Speed: 1x
  • Interior Size: x1.3
  • Outside Description: A set of small bunkers housing the Main entrance and many Fire Exits, all on tops of small mountains, seperated and connected together via rope bridges. Main Entrance is found across the bridge immediately behind the ship, and then around + up the mound there. 1 Fire Exit can be found to the left of main, another on top of the same mound next to main, and then 2 more past a different bridge linking to the ship's mountain. An additional fire exit can be found on top of the mountain next to the ship, and several other fire exits are inaccessible from the main area, only accessible via each other, once encountered in the Facility, effectively just acting as links between parts of the interior rather than a link to the outside moon. Late in the game, the Facility will explode, which appears to mostly be a cosmetic effect. There is a swing at Main Entrance, that when pushed, falls down onto the Ship's mountain, allowing for a quick 1-way 1-time trip back to the ship, ideal at the end of the day or when carrying lots of 2-handed items.
  • General Summary: Gratar's main strengths as a almost-premium paid moon is a fair amount of items, a relatively safe outside area, and the closest ship to entrance distance in the entire modpack (The Fire Exit above the ship just requires climbing the ship ladder, jumping to the ledge, and then using an extension ladder). It also boasts having the Office and Tower interior as it's main interiors, which both involve pooling all the items into Main easily via an Elevator shaft. The swing outside Main Entrance then allows for taking all these items back easily. The main challenges on Gratar are the abundance of traps, and what happens if something deadly ends up camping the Main area. The outside area can also be dangerous with weather and enemies, due to how claustrophobic it is, though it is still trivial compared to the outside areas of most later-game moons.

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Tier 3 [Premium Moons]

Snowy Moons

The iconic standard set of premium moons. In Vanilla until Artifice was added, they served as the game's Endgame. Higher quota runs generally want to stick to these moons and upwards for more loot. They are however more deadly than previous moons, to the point where solo/duo players and other small groups or squads of newbies might find more success on lower level moons. Larger parties should always aim to get to these moons due to abundance of items and more wiggle room when it comes to risk.

Rend
(v9 Interiors)
  • Name: Rend
  • Price: 750
  • Difficulty: A
  • Item Count: 23-28
  • Atmosphere: Thin Air
  • Outside Hazards: 0 AC Units, 0 SAMs, 2 Beartrap Clusters, 0 Cranes
  • Outside Scrap: 2 Metal Crates
  • Day Cycle Speed: 1x
  • Interior Size: x1.2
  • Outside Description: A dark heavily fogged snowy valley. Main can be found by following the trail of lights from the ship, with a small shortcut possible by going around the left side of the hill on the way there through the dark. 1 Fire exit can found in the bottom of the valley, located to the right of main, which can be found consistently by running along the wall of main and continuing in a straight line until you reach the valley. The valley can also be reached faster by experienced players via going up the hill next to the ship and then carefully dropping down the valley. There is a small cabin on the way to main that can be used as cover from Giants.
  • General Summary: Iconic for its loot quality and high nutcracker spawns, Rend was vanilla's meta moon for quite some time before Artifice came along, and even then is still considered one of the best, and the same holds true in our modpack. The items average a decent value, so do not be fooled by the seemingly low item count. The mansions that spawn here are particularly ideal for fighting the nutcrackers, whereas the mineshafts are generally trickier to fight them in but boast extra scrap spawns, and the SDM gets the best of both. Turrets and other similar traps are also very rare on Rend. The outside fog makes it hard to tell where enemies are making Dogs especially deadly, and the lack of cover can make dealing with Giants tricky. Redwood giant are known to spawn frequently, which can both distract dogs and eat giants, but also block the narrow path leading to the ship and cause issues. Other than Nutcrackers, there is a mix of more deadly later game creatures, as well as Harp Ghosts for extra profit.

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Dine
(v9 Interiors)
  • Name: Dine
  • Price: 800
  • Difficulty: A+
  • Item Count: 34-38
  • Atmosphere: Thin Air
  • Outside Hazards: 0 AC Units, 0 SAMs, 2 Beartrap Clusters, 0 Cranes
  • Outside Scrap: 2 Metal & Wooden Crates
  • Day Cycle Speed: 0.9x
  • Interior Size: x1.3
  • Outside Description: A dark and very foggy snowy valley, much more claustrophobic than Rend. Main can be found by following the valley straight ahead of the ship past a chain-link fence in the side of a hill, and the 1 Fire Exit can be found further ahead at the large structure. There is multiple other slower paths that can be taken through the valley to reach Main / Fire Exit, that might be preferred if there is enemies or obstacles in the way. The tight valleys make avoiding enemies especially difficult.
  • General Summary: The ugly big brother to Rend, Dine is more expensive, replaces the swaths of Nutcrackers with Butlers, is slightly larger, and has one of the highest trap spawn rates of all moons in the game. This generally makes it a worse counterpart. However, in our modpack the item count is significantly higher, as well as butler knives being buffed to be a bit more useful, making Dine a more ideal option for larger groups or when properly prepared. The interior odds of a higher SDM chance than Rend as well as Toy Store lends itself to potentially being even more profitable than Rend.

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Pinnacle (Modded)
  • Name: Pinnacle (Modded)
  • Price: 800
  • Difficulty: A*
  • Item Count: 40-44
  • Atmosphere: Thin Air
  • Outside Hazards: 1 AC Unit, 1 SAM, 2 Beartrap Clusters, 1-2 Cranes
  • Outside Scrap: 2 Metal Crates, 1 Wooden Crate
  • Day Cycle Speed: 0.75x
  • Interior Size: x2.6
  • Outside Description: A very large snowy moon situated on a mountain and cliffside. Main can be found by following a long cruiser trail in front of the ship, going all the way around the mountain clockwise. 1 Fire Exit can be found above main via a ladder and walking around to an upper area. The other Fire Exit can be found by instead going anti-clockwise around the mountain from the ship, leading to a Security Door with the Fire Exit behind it. This door can spawn in closed, requiring the terminal or a hacking tool to open. There is also a parked ship next to main, that comes with a charging station.
  • General Summary: The cruiser counterpart to Dine/Rend, Pinnacle boasts a higher item count as well as the Museum interior being common (which adds lots of extra scraps), at the cost of the cruiser basically being mandatory. Even the long walkable route to the Fire exit is not consistent due to the security door in front then requiring opening sometimes. The spawns inside are a mix of later game enemies, and outside Giants and Dogs can be expected which are fairly easy to avoid or kill using the cruiser. The charging station inside the parked ship outside main further incentivises staying at main rather than doing multiple trips back to the ship. It is possible to slip down the cliff by the Ship charger to reach spawn safely, as a one-way trip. image image
Titan
(v9 Interiors)
  • Name: Titan
  • Price: 900
  • Difficulty: A
  • Item Count: 28-40
  • Atmosphere: Thin Air
  • Outside Hazards: 0 AC Units, 0 SAMs, 0 Beartrap Clusters, 0 Cranes
  • Outside Scrap: None
  • Day Cycle Speed: 0.9x
  • Interior Size: x2.35
  • Outside Description: A very small fogged snowy moon, main can be found immediately in front of the ship by ascending a staircase and ladder, with the Fire Exit to the left of main once up at that level. Items can be dropped from main down to a lower level. Enemies spawn outside in the snowy fog, and can then move in and utilise the staircase like players.
  • General Summary: An iconic later game moon, Titan boasts potentially higher item count and very quick item transport between main and the ship as well as a very easy to access Fire Exit, at the cost of it being claustrophobic and therefore hard to deal with enemies on the stairs, and the interior being one of the largest in the modpack, spreading out the items. The enemies are a mix of later game enemies, and there is more traps present here than most other Snowy moons (besides Dine). Titan also uniquely has an even chance for every single interior in the modpack, making it a roulette of sorts. On average, most interiors have an apparatus or other bonuses, so this makes it a good set of interiors on average.

image image (Ship View)

image (Entrance View, where the marker is on the map)

Non-Snowy Moons

Same as the above, these ones just aren't a snowy climate but serve the same purpose as the snowy premium moons.

Sorrow (Modded)
  • Name: Sorrow (Modded)
  • Price: 850
  • Difficulty: S-
  • Item Count: 35-40
  • Atmosphere: Thin Air
  • Outside Hazards: 2 AC Units, 3 SAMs, 3 Beartrap Clusters, 1-2 Cranes
  • Outside Scrap: Common Bees and Sapsucker Eggs, 3 Metal & Wooden Crates
  • Day Cycle Speed: 0.9x
  • Interior Size: x1.75
  • Outside Description: A large dark mushroom forest on some hills. Main can be found on top of the hill in front the ship, either from going straight ahead and up the fallen giant tree trunk, or by going to the right slightly and going up the hill. The 1 Fire exit can be found directly behind the ship down a pit at the base of the Dam next to the river. The dark is illuminated by the giant mushrooms. An easter egg radio can be found alongside the river behind the Dam. The moon uniquely changes more depending on the weather than other moons. Whenever a wet weather is present such as Rainy, Stormy etc. the low-down area by the fire exit will become semi-flooded, and large patches of quicksand will spawn outside, most noticeable at the ends of the tree trunk making it inaccessible.
  • General Summary: A cruiser-optional moon, Sorrow is possible to loot well without the cruiser, but is very restrictive due to the distance you must travel outside, which is bad when combined with the high spawn rates of enemies outside early in the day, and the presence of Anti-air traps denying Jetpack usage. The positioning of the Fire exit is also brutal due to requiring the player to either walk through a valley chokepoint which can be very tricky if Giants camp the area, or requiring the use of the ladder and staircase, which is slightly slower and makes bringing back 2 handed items more tricky. The moon also boasts a high spawn rate of Brackens, along with the Bracken spawn cap increased above 1 and Brackens also able to spawn outdoors, making the moon especially deadly, but more manageable with the cruiser since the outside Brackens and Giants can simply be ran over. The weather effects also hurt the moon more by making the faster routes to the entrance more tricky, again further incentivising using the Cruiser. The interiors for this moon are uniquely more of the facility-like interiors rather than mansion-like interiors seen on other moons at this tier. There is also a fairly high chance for Nutcrackers to spawn, potentially leading to Rend-like profit from visiting here, as well as extra value since Shotguns are very effective for dealing with Brackens. image image
Etern (Modded)
  • Name: Etern
  • Price: 1000
  • Difficulty: S+
  • Item Count: 26-29
  • Atmosphere: Breathable
  • Outside Hazards: 8 AC Units, 8 SAMs, 3 Beartrap Clusters, 50% chance for 2 Cranes, Cacti
  • Outside Scrap: Common Beees & Occasional Sapsucker Eggs, 3 Metal Crates & 2 Wooden Crates
  • Day Cycle Speed: 1x
  • Interior Size: x1.6
  • Outside Description: A relatively small desert/mesa moon, with several valleys and crevaces to hide in to avoid the line-of-sight of Giants and Nutcrackers alike. Fire Exit is found right next to Main, with Main being past the valley to the left of the ship.
  • General Summary: Etern's standout feature is its abundance of Nutcrackers, even more than Rend. They are common both inside and outside, with the Toy Store being a common interior here which further seals the deal. This makes the moon dangerous but very profitable once you acquire of shotgun of your own. Paired with the Nutcrackers outside are frequent Giants. Unless you come prepared to kill them, its best to use the various bits of rocky terrain as cover to help sneak past them. Later in the day, a Nuke goes off, which appears to mostly be cosmetic and just adds fog and a reskin to the outside area.

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Tier 4 [Endgame Moons]

Normal Endgame Moons

The ideal final stage of moons to visit, essential for hitting much higher quotas and with lots of items, but also lots of risk. The danger is so high that these should probably be completely avoided by new players unless they are looking for chaos, and are not ideal for consistently making profit by very small lobbies due to how volatile they are and how likely random deaths will occur, but are excellent for very large lobbies or skilled coordinated teams.

Auralis (Modded)
  • Name: Auralis (Modded)
  • Price: 1200
  • Difficulty: S
  • Item Count: 35-45
  • Atmosphere: Thin Air
  • Outside Hazards: 1 AC Unit, 1 SAM, 2 Beartrap Clusters, 50-50 chance of 0 Cranes and 2 Cranes
  • Outside Scrap: 2 Metal & Wooden Crates
  • Day Cycle Speed: 0.75x
  • Interior Size: x1.8
  • Outside Description: A large snowy moon, main can be found by following the lights straight ahead of the ship and going up a staircase. 1 Fire exit can be found to the immediate right of the ship at the top of a hill with a lit-up hatch, and the other can be found at the back-right of the ship by following some parkour on ice over the water around to another door. The water damages players overtime in it. The hills surrounding each of these routes have lots of trees, providing cover for enemies and players alike, whereas the middle paths themselves are very out in the open.
  • General Summary: Auralis sits on the line between being a cruiser and non-cruiser moon. The distance outside is just barely small enough that its possible to loot the moon effectively without a cruiser, particularly in a larger group, but you are at the whims of the RNG in terms of enemy spawns outside, as Giants are very common and oppressive on this moon due to the lack of cover. The cruiser however makes it much more bearable and allows you to also kill the Giants with relative ease. The Fire exits behind the ship take slightly longer to get to than main, but are much less likely to have enemies nearby, and are also not as practical for the cruiser. Inside, the spawns are very intense, with a high chance for some of the deadliest enemies in the modpack, along with Harp Ghosts and a large number of high-value items, making it high risk but high reward. Traps are also fairly common, but the high chance for an SDM interior also means extra loot. image image
Gloom (Modded)
  • Name: Gloom (Modded)
  • Price: 1500
  • Difficulty: S++
  • Item Count: 40-45
  • Atmosphere: Breathable
  • Outside Hazards: 0 AC Units, 0 SAMs, 3 Beartrap Clusters, 0 Cranes
  • Outside Scrap: Occasional Sapsucker Eggs, 3 Metal Crates
  • Day Cycle Speed: 0.75x
  • Interior Size: x1.16
  • Outside Description: A very dark gloomy forest, with giant trees and a large amount of foliage obscuring vision. With the ship on top of a hill, main can be found by going downhill and following the lit up path through the forest until you reach a large open cave, with the entrance further inside the cave. 1 Fire exit is at a cave to the right of the ship past a lake where Ogopogo can spawn, another is found by holding left when leaving the ship, another to the left side of main, and the last fire exit in the main area being at a shack near the detonator to the left of the ship. When the detonator is activated, the cave to main will collapse and will be blocked, and all the closed fire exits will open. A further fire exit can be found behind the detonator in an enclosed forest area, that's designed to be confusing on purpose and mislead people to thinking they are inside the MAIN forest area.
  • General Summary: This moon is extremely deadly due to the abundance of "inside" enemies that can spawn outside, sometimes immediately upon landing, which can range from anything from Dogs to Coilheads, Jesters, Rolling Giants, Spiders etc. which synergise well with the heavy foliage obscuring vision. The Fire exits are also often useless until the detonator is used to open them, which then also blocks off main entrance. The moon also has 2 unique phenomenons. One is that there is a dense fog that temporarily appears indoors at set intervals, making navigation and dealing with enemies indoors very hard. The second is that the amount of Fire exits indoors is much higher than the amount outdoors, leading to multiple indoor exits linking to the same outdoor fire exit, creating strange one-way exit situations. The heavy foliage and giant trees make the cruiser very impractical. However, this moon is a repurposed early-game moon now made into an endgame one. With this, the item quality and amount is raised much higher to compensate for the difficulty, but the interior size remains very small, meaning that all the loot (as well as enemies) spawn much closer together than other moons, making Gloom potentially the most profitable non-cruiser moon in the pack. This moon also does not have AC units, making the Jetpack extremely useful if you can dodge the giant trees as you are much less likely to get lost and you can completely bypass all the enemies on the ground. image image
Artifice
(v9 Interiors)
  • Name: Artifice
  • Price: 1750
  • Difficulty: S+
  • Item Count: 40-50
  • Atmosphere: Breathable
  • Outside Hazards: 2 AC Units, 2 SAMs, 1 Beartrap Cluster, 50% chance for 1 Crane, Cacti
  • Outside Scrap: Occasional Bees & Sapsucker Eggs, 1 Metal & Wooden Crate
  • Day Cycle Speed: 0.75x
  • Interior Size: x2
  • Outside Description: A small barren desert-like area with a set of Warehouses surrounded by a fence, with some pits outside. Main can be found straight ahead past the Warehouses. Fire Exit is immediately to the right of main around the corner. A shack can be found on the far right of the fence that can be used to sneak into the Warehouse area without going through the middle. The Warehouse doors can be opened/closed to trap enemies inside. Each Warehouse has a small door at the back that can be used to escape once the big door is sealed, or to open the big door if it is already shut. Each Warehouse door can spawn in open/closed randomly at the start of the day, which may already have Old Birds trapped inside.
  • General Summary: The endgame moon of vanilla, Artifice boasts high amounts of scrap and the ability to loot it effectively without the cruiser, but being easier with the cruiser since enemies can be run over with it and a cruiser jump can be performed with some practise, launching the cruiser all the way from Main back to the ship. The Fire exit is also very easy to access. The Warehouses can be used to trap Old Birds and other troublesome outside enemies, so its worth assessing each Warehouse at the start of the day and opening ones without anything trapped in them so that they can be used later. Inside there is high enemy spawns and decent trap spawns, but comparatively isn't as dangerous as its contemporaries despite the high amounts of loot.

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Joke/Challenge Endgame Moons

Whilst technically being more profitable than the Endgame moons, these moons are stupidly annoying or difficult by design, and act more as a place to suffer on or have "fun" than to actually be a meta place to perform well on.

StarlancerZero (Modded)
  • Name: StarlancerZero (Modded) (Routed via "anomaly" in the terminal)
  • Price: 2000
  • Difficulty: X
  • Item Count: 50-60
  • Atmosphere: Thin Air
  • Outside Hazards: 4 AC Units, 4 SAMs, 2 Beartrap Clusters, 1-8 Cranes
  • Outside Scrap: Occasional Bees, 2 Metal Crates & 4 Wooden Crates
  • Day Cycle Speed: 0.75x
  • Interior Size: x2
  • Outside Description: A trippy, dark, slightly foggy landscape, split into 2 sections. The first section in front of the ship consists of a giant monolith/pyramid that can be scaled with Main on top of it, surrounded by some lethal lakes and small bridges leading to it. The second area is a "forest" of fake Fire Exits paired with 2 real ones, further out to the left side of the ship, most practical with the cruiser in mind. The Fake Fire Exits rotate to face the player, whilst the real ones stay put.
  • General Summary: This moon is very chaotic, as the pathway leading to main is very restrictive making dealing with enemies tricky, and the fire exit forest is very confusing to new players without spray paint. The inside interiors is a mix of some of the most tricky/confusing interiors to navigate, and enemy spawn caps are modified to be double whatever they are normally, enabling there to be multiple Jesters for example, along with very high trap spawns. It is recommended to split into 2 parties, with 1 going to main and praying Giants or Old Birds don't camp it, and the other taking the cruiser to the fire exits, where the cruiser can be brought to main afterwards to deal with nearby giants if needed. An extension ladder can be used to cross a bridge in front of main to bypass enemies and potentially loot slightly faster. image image
IKEA (Modded)
  • Name: IKEA (Modded)
  • Price: 6000
  • Difficulty: X
  • Item Count: 3-4
  • Atmosphere: Breathable
  • Outside Hazards: 1-20 AC Units, 50% chance of 5-10 SAMs, 0 Beartrap Clusters, 1-8 Cranes
  • Outside Scrap: None
  • Day Cycle Speed: 1x
  • Interior Size: x2
  • Outside Description: A very small moon, with the ship landing in an empty IKEA car park, with Main at the front entrance of the IKEA, and 1 Fire exit on each side of the IKEA. The Fire Exit on the left is up some stairs, whereas the one on the right is further around the building against the wall.
  • General Summary: The most chaotic and unfair moon in the pack, IKEA is notable for only having 3-4 high value items (several thousands in value), which is paired with a large interior size, making looting it very chaotic and random. The items can also frequently be problematic items such as Easter Eggs or Pages. This is paired with very high trap spawn rates, and very high enemy spawn rates inside and outside. The spawn rates are so high that its common to see multiple Giants spawn in outside before the ship has even fully landed. The spawns are also displaced so that outside enemies like Giants and Dogs can spawn inside, and inside enemies can spawn outside like Jesters and Coilheads. The spawn caps for each creature are also raised very high. In a larger group, the outside enemies can be manipulated by baiting them away from the entrance with the Cruiser along with running over the Giants, but otherwise its easy to get overwhelmed with all the enemies. The very low item count also makes looting very volatile, as you could be unfortunate with the items spawning out of bounds or being eaten by Maneaters, or otherwise just randomly spawning very deep in the facility. image image

Removed Moons

These moons are removed from the pack. The information here may be outdated or innaccurate, it is just for archival purposes and to give an idea of what they used to be like.

Maritopia (Removed due to the largely disliked parkour at the start, resulting in early deaths, and lack of enemies outside making it uninteresting)
  • Name: Maritopia (Modded)
  • Price: Free
  • Difficulty: B*
  • Item Count: 8-22
  • Outside Scrap: 0-1 Metal & Wooden Crates
  • Interior Size: x1
  • Outside Description: A set of destroyed skyscrapers above lethal water. Two easy to fall through bridges extend from the ship to the first building. The lower level has a thin girder that links to the building by main, which has a litup door up top. 1 fire exit can instead be found to the right instead of continue to main, by following another thin girder, whilst the other is found underneath main in the floor below, requiring using the broken staircase far behind main. Its very easy to get lost, slip off and die outside, and lots of weathers are problematic.
  • General Summary: A very risky early game moon. The outside lacks enemies but is easy to falloff on, and the rare occurence of a driftwood giant at main can end the trip. The inside is equally volatile, with sometimes lots of enemies and sometimes none. The amount of items also varies widely too. image image
EGypt (Removed due to the cat gimmick running its course, and difficulty to balance correctly for early game)
  • Name: EGypt (Modded)
  • Price: 60
  • Difficulty: ?
  • Item Count: ?
  • Outside Scrap: ?
  • Interior Size: ?
  • Outside Description: ?
  • General Summary: ?
Halation (Removed due to overlapping similarities with lots of moons in a similar tier)
  • Name: Halation (Modded)
  • Price: 100
  • Difficulty: C-
  • Item Count: 15-18
  • Outside Scrap: 0-1 Metal & Wooden Crates
  • Interior Size: x1
  • Outside Description: A small night-time brightly lit city street surrounded by buildings with a sewer system cutting through. Main is to the right of the ship, fire exit is to the left in the tunnel. Lethal water is found behind the ship.
  • General Summary: A fairly chill early game moon that can work with the cruiser. Baboon Hawks, Lootbugs and Urchins tend to swarm as it gets later in the day, causing issues for trying to bring loot back and navigating near the entrances. The moon isn't very dangerous so long as the pest populations are kept under control, so shovels are highly recommended. Most inside enemies are just more insects, with stronger creatures being very rare. image image
Black Mesa (Removed due to filesize)
  • Name: Black Mesa (Modded)
  • Price: 250
  • Difficulty: A-
  • Item Count: 40-50
  • Outside Scrap: None
  • Interior Size: x1
  • Outside Description: A metal catwalk leading into an underground facility. Main is straight ahead from the ship, with 1 fire exit down a tram tunnel to the left and another to the right slightly past some toxic waste. The 3rd Fire exit can be found by jumping off the ship as its landing on the right onto a catwalk, leading to a hatch with a ladder and then a bridge leading to the Fire exit. The various bridges that make up catwalks here can creak and break with enough usage like lots of other moon bridges.
  • General Summary: A very unique moon, notable for only housing the Black Mesa interior. The interior is naturally large, with various distinct sections and unique traps to encounter. This moons has as many items as some Endgame moons, which is offset by the sheer size of the interior and wild variety of enemies that can spawn. The moon is best visited when in larger lobbies to fully take advantage of the amount of items and large interior size, but its possible to "pick away" at sections near to the entrances and just grab a few items and leave without much hassle, making the moon extremely flexible. Dogs, Nutcrackers and other scary enemies can spawn inside however, making it chaotic and unpredictable at times. image image
Hyve/Asteroid14 (Removed due to Bee gimmick being uninteresting, plenty of other moons with high bee spawns, annoying enemy spawns, frame drops)
  • Name: Hyve (Modded)
  • Price: 500
  • Difficulty: A+
  • Item Count: 18-22
  • Outside Scrap: Lots of Beehives, 0-2 Wooden Crates
  • Interior Size: x1.1
  • Outside Description: A wide hilly open desert with giant Beehives nested into them with pockets of slowing honey. Main is at the large structure slightly to the right of the front of the ship, and the 3 fire exits are at 3 other structures near the edges of the map. One is to the left of the ship, another to the back left, and the last to the back right.
  • General Summary: Originally more of a joke moon, Asteroid-14 is notable for its very high spawn chance of Bees indoors and outdoors, as well as a high number of insect-like enemies and Butlers. The only other notable outdoor enemy is Lootbugs, which will steal hives causing the Bees to roam aggressively. The moon is naturally very dangerous due to the unpredictability of the Bees and Butlers, but makes the moon very profitable when taken advantage of properly. The large outside size and 3 Fire Exits makes the Cruiser surprisingly suitable for this moon, and the large size also means its easier to "ignore" roaming bees. image image
Quasara (Removed due to Filesize, and a free-cruiser moon being too niche and never visited)
  • Name: Quasara (Modded)
  • Price: Free
  • Difficulty: B*
  • Item Count: 24-28
  • Outside Scrap: 0-3 Metal & Wooden Crates
  • Interior Size: x1.6
  • Outside Description: A very large barren wasteland island, mostly designed with the Cruiser in mind. Overall, the island can be simplified by thinking of it as a stretched donut shape, with the Ship in the bottom right corner, Main in the bottom left, 1 Fire Exit in the top left, and another top right. The centre and outside of the ring is filled with lethal water. On top of this, the bottom left section where main is can only be reached from the top / right via a dodgy bridge, making the cruiser unlikely fit to visit it. Instead, the cruiser is best used to reach the fire exits at the top of the map. Directly at the top there is also 2 Warehouses where loot can spawn inside.
  • General Summary: Without a cruiser, the moon is best ignored, as the long trip to main or fire exits is hardly worth it. Its possible to walk, but the long trips will make 2-handed items a pain and makes the furthest fire exit basically useless. Some time can be saved by using a smart extension ladder placement to get to Fire exit quickly. Jimothys that spawn can also be ridden, and have been seen going up the hill to the nearest Fire Exit. With a cruiser however, players can be "dropped off" at the fire exits and walk to main, and then have the cruiser come around doing a pickup later, along with collecting crates and warehouse loot. Outside enemies can be a mix of all types, but the large size and cruiser use can make them easy to avoid. Inside enemies however get a little scary, with an abnormally high amount of stronger enemies like Coilheads being more present, at the trade-off of more loot than other moons.

image

Derelict (Modded) (Removed due to breaking in v70)
  • Name: Derelict (Modded)
  • Price: Free
  • Difficulty: C-
  • Item Count: 10-16
  • Atmosphere: Thin Air
  • Outside Hazards: 0-3 AC Units, 0-4 Beartrap Clusters
  • Outside Scrap: 0-2 Metal & Wooden Crates
  • Interior Size: x1.4
  • Outside Description: Medium sized scrapyard. Main can be found by following the "path" upwards in front of the ship around to the right leading to a big facility door at the top. 1 Fire exit can be found directly behind the ship past an acid lake against a wall. The 2nd fire exit is up to the left in front of the ship, requiring going around the side slightly to get up there or using a thin bridge of scrap. A giant contraption in the sky periodically moves around and dumps junk altering the terrain. AC units are common, and there are clouds of poisonous gas inside and outside.
  • General Summary: A more chaotic but still easy early game moon. The terrain outside can be tricky, but there isnt much outside enemies besides Bruce, which can be deadly especially if you have already taken damage from the gas clouds around randomly. The scrap pool inside notably has several shitpost scraps, which are decent value but if they are roaming ones then they're troublesome to handle. Enemies are a mix of lootbugs and other common enemies, but there is a chance for Marios to spawn, which basically only spawn here. Ducks also spawn more here than usual. image image
Valunarion (Modded) (Removed due to large filesize, balancing issues with a cheap easy profitable moon, annoying janky parkour)
  • Name: Valunarion
  • Price: 175
  • Difficulty: D
  • Item Count: 18-21
  • Atmosphere: Breathable
  • Outside Hazards: 0 AC Units, 0-4 Beartrap Clusters
  • Outside Scrap: 0-3 Metal & Wooden Crates
  • Interior Size: x1.8
  • Outside Description: A big factory next to a lake, which can be accessed either quickly on foot via a dodgy bridge, or the long route all around the edge of the lake, ideally with the Cruiser in mind. The "footbridge" route can be found directly in front of the ship, leading to a cliffside with a ladder leading up to Main. The cruiser road route is found behind the ship, leading all the way around the cliff to Main, and is also where the Crates and Beehives are most likely to spawn. 1 Fire exit can be found further up the building, accessed via a staircase and ladder.
  • General Summary: A pretty simple moon, Valunarion plays out like a free moon, except with more items and crates than free moons. It doesn't have much inside enemies, and the outside enemies are a mix of the average night-time creatures, which have a tendency to spawn along the long cruiser route (along with the crates), meaning they don't usually threaten the players much who take the walking route. However, this moon has the highest Jimothy spawn rate. Jimothys will bring crates and other traps inside/outside at random, which can either make the experience easier or harder depending on what they choose to do. The only other "issue" is occasional notches in the terrain where its easy to get stuck. The most notable is the slope immediately in front of the ship, and a gap between the shipping container and wall at the ladder to main. Falling in there can take a while to get out of and waste time. image image
Scallg (Modded) (Removed due to large filesize, abundance of Cruiser moons, and the moon being unplayable without cruiser)
  • Name: Scallg (Modded)
  • Price: 350
  • Difficulty: A*
  • Item Count: 30-36
  • Atmosphere: Breathable
  • Outside Hazards: 0-10 AC Units, 0-10 Beartrap Clusters
  • Outside Scrap: 0-4 Metal Crates, 0-3 Wooden Crates
  • Interior Size: x1.6
  • Outside Description: A very large cruiser moon, a forested set of roads leading to several industrial warehouse areas, surrounded by hills and with a large river cutting through. With the ship positioned at the start of the road, the road leads to the 1st intersection, with the left leading to a dead-end with an empty Warehouse, and right going over a bridge leading to where all the outside points of interest are at. Once past the bridge, there is a 4-way intersection. Left leads immediately to 2 Warehouses that have interactable doors and loot inside, straight ahead leads to Main, a crashed ship with an item spawn outside and the 1st Fire exit, and the right road leads to the 2nd Fire Exit. At the Main building upon arriving from the road, the Main door can be seen to the right, the crashed ship can be seen to the left, and the Fire exit can be found at the top of the staircase behind crashed ship. The 2nd Fire exit down the other road can also be found up a staircase.
  • General Summary: A deceptively chaotic moon, this moon is notable not just for its large size making the Cruiser or Jetpacks almost compulsory, but also due to the concerning amount of "inside" enemies that spawn outside, such as Brackens, Jesters etc. as well as outside enemies spawning during daytime, further making travel on foot even more deadly. This is offset by above average loot compared to other moons around this tier, as well as the possibility of killing some outside enemies for even more loot and the loot found outside already from the Warehouses, crashed ship and Crates. Since the chance of making it back to the ship safely in time is lower than probably any other moon if you don't have the Cruiser or Jetpack still, it may be a good idea to always have someone stay back at ship to prevent a wipe if something unfortunate happens to the Cruiser. The inside enemies are about average, not easy but not extremely deadly either, at least for this tier of moon. image image
Synthesis (Modded) (Removed due to filesize, wasn't very fun to play around the giants, the bumpy terrain making cruiser impractical despite the large moon size, the 1-way main entrance and only 1 fire exit making strategy annoying)
  • Name: Synthesis (Modded)
  • Price: 550
  • Difficulty: A
  • Item Count: 28-36
  • Atmosphere: Breathable
  • Outside Hazards: 0 AC Units, 0-8 Beartrap Clusters
  • Outside Scrap: 0-1 Metal & Wooden Crates
  • Interior Size: x2
  • Outside Description: A partially foggy forested moon. Main can be found at a large building in front of the ship past a valley with a bridge and fallen tree crossing it. It requires going up a staircase and into a room, where an orange apparatus that spawns there must be placed into an elevator which then leads down to main. Not activating the elevator will make main inaccessible to the surface. There is 1 Fire Exit found in the opposite direction behind the ship. Beehives may spawn outside alongside crates. There is a cabin around the edge of the pit near the ship that can be used for refuge against enemies.
  • General Summary: Due to the lack of entrances, a decision should be made whether to activate the main entrance or not, and this should be done early in the day, especially since Giants can spawn very early outside along with other enemies. If main entrance is not opened, Fire Exit should be treated as the main entrance, as its also more practical to bring the Cruiser there than main (if a cruiser is being used). This may be a good idea even if main is opened, because the bridge to main can collapse and the area can naturally be very tricky to avoid enemies in, along with the elevator and stairs at main taking extra time to traverse. Other than that, the interior and inside spawns are pretty simple, though it has a noticeably higher chance for dangerous enemies to spawn such as Barbers / Jesters, but makes up for it with a large number of items. image image
Seichi (Modded) (Removed due to Filesize, extra dependencies, performance, buggy enemies, unpopular within our group and failing to compete well against Rend)
  • Name: Seichi (Modded)
  • Price: 600
  • Difficulty: S-
  • Item Count: 25-28
  • Atmosphere: Breathable
  • Outside Hazards: 0 AC Units, 0-8 Beartrap Clusters
  • Outside Scrap: Common Beehives, 0-3 Metal Crates, 0-2 Wooden Crates
  • Interior Size: x1.69
  • Outside Description: An oriental garden type area, that changes appearance slightly due to different weather/interior conditions, but is generally a cherry blossom garden. Main can be found by going straight ahead to the Hachiman statue and then going right over the bridge to the large building. 1 Fire Exit can instead be found by going left, another at the back left side of the ship past another bridge to a small island, and the last can be found at the back right side of the ship, past the forest and into a valley that leads into a hidden area. Mailboxes can be found outside sometimes that temporarily trap players and play an easter egg cutscene sequence. The Hachiman statue at main is currently passive, but the sword in front of it will quickly kill any players that touch it and it has a chance to activate when a player comes near, spinning around and killing everyone in its radius. The water behind Hachiman can also have an Ogopogo guarding it. There is an easter egg area near the right corner fire exit with some dancing figures.
  • General Summary: Seichi is a cheaper but a far more deadly alternative to Rend. It has decent scrap, crate and beehive spawns, but is paired with a large amount of inside and outside enemies. In particular, a unique variant of masked can spawn here called "Onis" that boast higher health stats and can spawn immediately outside. The loot inside is decent, though still not as good as some other moons in this tier, so Seichi behaves as a budget higher-risk alternative. Focus should be put on eliminating as many outside threats as possible, as if the Onis amass near the ship it can be very hard to try to remove them all at once later when other outside enemies become present. image image
Secret Labs (Modded) (Removed due to Filesize, lack of suitable interiors outside of SCP, and with that interior getting repetitive)
  • Name: Secret Labs (Modded)
  • Price: 800
  • Difficulty: A+
  • Item Count: 20-35
  • Atmosphere: Thin Air
  • Outside Hazards: 0 AC Units, 0-8 Beartrap Clusters
  • Outside Scrap: 0-2 Wooden Crates
  • Interior Size: x2
  • Outside Description: An enclosed facility with a road cutting through. Main can be found by going along the path next to the ship into the tunnel on the right, with 1 Fire exit found behind the ship after following a path off to the side, and another Fire exit found by going past the tunnel in front of the ship, heading up some stairs and then continuing to the right over to a door.
  • General Summary: Secret Labs is most known for its very high chance for the SCP Foundation interior to spawn, which is very rare outside this moon, but it also has a 13% chance to give you any other interior in the game, sort of like Titan. The loot here is quite good in amount and quality, but the interior can also be fairly large, and the enemy spawns are likely slightly deadlier than other moons in this tier, with an noticeably higher spawn chance of Shy Guy, 173 and 999. The main benefit this moon has over others is the outside is chill throughout most of the day, with just a few dogs and occasional old birds later in the day. However, there is also a chance for the Shy Guy to spawn outdoors, so be careful when angling your camera outside to avoid aggro'ing him. This makes bringing items back and forth fairly hassle free. image image

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