Godot Human generator for Godot 4.5 (tested) and higher.
Based on MakeHuman assets.
- Add
res://addons/gd-human-framework/scripts/char_edit_global.gdas global autoload with nameCharEditGlobal, otherwise plugin won't work properly. - Enable the plugin.
After enabling the plugin (v0.0.2 and higher), add HumanCharacter node to create your human.
Alternatively, you can run game (v0.1.0 and higher) for customizing a human
You can save blend shapes to GLTF since v0.2.0 (Editor only!) - click "save button" and you will save current config + GLTF baked model.
- Make all custom types toggleable.
This project is based on Go_MakeHuman_dot by Lexpartizan (see it's readme for advanced asset management)
Public Domain or CC-by-zero.
Yni Viar's edit: I think they meant CC0 license - added a CC0 license to the project
There are two components from 2 authors:
- HumanShaders (MIT License)
- GdCharacterCreation (MIT License)
Since Humanizer gone AGPL (because of copying MakeHuman code, so previous versions are affected too!!!), I decided to make an alternative human generator.