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GD-Human-Framework

Godot Human generator for Godot 4.5 (tested) and higher.

Based on MakeHuman assets.

How to enable plugin:

  1. Add res://addons/gd-human-framework/scripts/char_edit_global.gd as global autoload with name CharEditGlobal, otherwise plugin won't work properly.
  2. Enable the plugin.

How to create a character.

After enabling the plugin (v0.0.2 and higher), add HumanCharacter node to create your human.

Alternatively, you can run game (v0.1.0 and higher) for customizing a human

You can save blend shapes to GLTF since v0.2.0 (Editor only!) - click "save button" and you will save current config + GLTF baked model.

TODO.

  • Make all custom types toggleable.

License:

This project is based on Go_MakeHuman_dot by Lexpartizan (see it's readme for advanced asset management)

Godot project

Public Domain or CC-by-zero.

Yni Viar's edit: I think they meant CC0 license - added a CC0 license to the project

Human skin shader

There are two components from 2 authors:

Yni Viar's commentary

Since Humanizer gone AGPL (because of copying MakeHuman code, so previous versions are affected too!!!), I decided to make an alternative human generator.

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ingame character generator for godot (based on the project Makehuman)

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  • GDScript 57.4%
  • GDShader 41.1%
  • PLSQL 1.5%