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0 -> No Effect
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1 -> Every X Cycle (0.9 for at every cycle) -> (every (fmap round (range 10 0 (select t fxt))) (sfxx))
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2 -> works, but apparently no effect if 0, needs to be 0.05 in the input, even if the scale begins with 1. -> (e. g. whenmod 8 4 - every other block of four loops - Transformation tous les 8 cycles, à chaque bloc de 4) (whenmod 4 (fmap (fromIntegral . round) (range 4 1 (select t fxt))) sfxx)
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3 -> (whenmod 8 (fmap (fromIntegral . round) (range 8 1 (select t fxt))) sfxx)
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4 -> (whenmod 16 (fmap (fromIntegral . round) (range 16 1 (select t fxt))) sfxx)
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5 -> whenT1Inf (realToFrac <$> (sel t fxt)) (sfxx) -> (whenT1Inf tpat f pat = innerJoin $ fmap (\t -> whenT ((< t) . (flip Data.Fixed.mod' 1)) f pat) tpat)
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6 -> whenT2Inf (realToFrac <$> (sel t fxt)) (sfxx) -> (whenT2Inf tpat f pat = innerJoin $ fmap (\t -> whenT ((< t) . (flip Data.Fixed.mod' 2)) f pat) tpat)
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7 -> whenT1Sup (realToFrac <$> (sel t fxt)) (sfxx) -> (whenT1Sup tpat f pat = innerJoin $ fmap (\t -> whenT ((> t) . (flip Data.Fixed.mod' 1)) f pat) tpat)
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8 -> whenT2Sup (realToFrac <$> (sel t fxt)) (sfxx) -> (whenT2Sup tpat f pat = innerJoin $ fmap (\t -> whenT ((> t) . (flip Data.Fixed.mod' 2)) f pat) tpat)
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9 -> Sometimes X in Cycle -> (sometimesBy (select t fxt) (sfxx))
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10 -> Sometimes X at each Cycle -> (someCyclesBy (select t fxt) (sfxx))
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11 -> inside : carries out an peration 'inside' a cycle. What this function is really doing is 'slowing down' the pattern by a given 12 factor, applying the given function to it, and then 'speeding it up' by the same factor. 'inside 2 rev' is like : 'fast 2 $ rev $ slow 2', so the 1st half of a cycle is reversed. -> (inside (fmap (fromIntegral . round) (range 1 16 (select t fxt))) (sfxx))
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12 -> (inside (fmap (fromIntegral . round) (range 1 32 (select t fxt))) (sfxx))
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13 -> (inside "<1 2 4 8 16 24 32>" sfxx) -- 6 voire l'effet des séquences qui semblent très intéressants - voire outside, très dependant de la structure puisqu'agit en dehors des cycles
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14 -> (inside (choose [2,32]) (sfxx))
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15 -> (inside (irand 32) (sfxx))
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16 -> (inside (rand * 32) (sfxx))
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17 -> (inside (wchoose [(2,0.5),(4,0.25),(8,0.25)]) (sfxx)) -- TO DO
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18 -> (inside (wchoose [(4,0.5),(8,0.25),(16,0.25)]) (sfxx)) -- TO DO
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19 -> (inside (wchoose [(2,0.5),(8,0.25),(32,0.25)]) (sfxx)) -- TO DO
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20 -> toWithin (realToFrac <$> max 0.01 (sel t fxt)) (sfxx) -> toWithin tpat f pat = innerJoin $ fmap (\t -> within (0, t) f pat) tpat (the same as 5)
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21 -> toWithin "<0 0.25 0.5 0.75 1 1 1>" (sfxx)
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22 -> toWithin (slow 16 saw + 0.1) (sfxx)
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23 -> toWithin (slow 32 saw + 0.1) (sfxx)
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24 -> toWithin rand (sfxx)
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25 -> fromWithin (realToFrac <$> max 0.01 (sel t fxt)) (sfxx) -> fromWithin tpat f pat = innerJoin $ fmap (\t -> within (t, 1) f pat) tpat
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26 -> fromWithin "<0 0.25 0.5 0.75 0.5 0.25 0>" (sfxx)
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27 -> fromWithin (slow 16 saw + 0.1) (sfxx)
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28 -> fromWithin (slow 32 saw + 0.1) (sfxx)
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29 -> fromWithin rand (sfxx)
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30 -> The chunk divides a pattern into a given number of parts, then cycles through those parts in turn, applying the given function to each part in turn (one part per cycle). -> chunk 4 (sfxx)
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31 -> chunk 8 (sfxx)
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32 -> chunk 16 (sfxx)
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33 -> chunk (irand 16) (sfxx)
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34 -> chunk (irand 64) (sfxx)
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35 -> The chunk' does the same as chunk but cycles through the parts in the reverse direction. -> chunk' 4 (sfxx)
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36 -> chunk' 8 (sfxx)
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37 -> chunk' 16 (sfxx)
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38 -> chunk' (irand 16) (sfxx)
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39 -> chunk' (irand 64) (sfxx)
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0 -> Effect alone
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1 -> superposition (original sound with its effect) -> The superimpose plays a modified version of a pattern 'on top of' the original pattern, resulting in the modified and original version of the patterns being played at the same time. Implemented with sfux. -> superimpose (# sfx)
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2 -> superposition with offset -> off is similar to superimpose, in that it applies a function to a pattern, and layers up the results on top of the original pattern. The difference is that off takes an extra pattern being a time (in cycles) to shift the transformed version of the pattern by. -> off 0.125 (# sfx)
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3 -> superposition with offset -> off 0.25 (# sfx)
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4 -> superposition with offset -> off 0.33 (# sfx)
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5 -> superposition with offset at half of a cycle -> off 0.5 (# sfx)
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6 -> superposition with offset -> off 0.75 (# sfx)
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7 -> superposition with offset at the next cycle off 1 (# sfx)
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8 -> superposition with offset at 2 cycles off 2 (# sfx)
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9 -> superposition with offset off 4 (# sfx)
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10 -> superposition with offset off "<0.125 0.25 0.5 1>" (# sfx)
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11 -> superposition with offset off "<0.25 0.75 0.5 0.125>" (# sfx)
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12 -> superposition with offset off "<0.33 0.25 0.66 0.5>" (# sfx)
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13 -> jux creates strange stereo effects, by applying a function to a pattern, but only in the right-hand channel. -> jux (# sfx)
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14 -> juxBy 0.75 (# sfx)
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15 -> juxBy 0.5 (# sfx)
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16 -> juxBy 0.25 (# sfx)
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17 ->. jux (rev . (# sfx))
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18 -> For example, the following reverses the pattern on the righthand side. -> juxBy 0.75 (rev . (# sfx))
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19 -> juxBy 0.5 (rev . (# sfx))
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20 -> juxBy 0.25 (rev . (# sfx))
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1 -> degradeBy allows you to control the percentage of events that are removed. -> degradeBy (realToFrac <$> sel t fuv)
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2 -> trunc truncates a pattern so that only a fraction of the pattern is played. -> trunc (max 0.005 (sel t fuv))
Xon - ChristOn - Live 4 Bubbles
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