This is a collector repo for my framework and game engine.
I am working on this as a hobby. Feel free to fix any bug or error if you would like to.
Started collective initialize developement. To set up the whole structure I start it in one workspace. I will develope it like this until it's too bog for one workspace. The result will be in separated workspaces, and dll/static libs.
The used workspace as branch: EdenFX/collective-pre-developement
previous infos
2025.01.23
From single file Pandora Engine to
-> PandoraIO
-> PandoraNET
-> PandoraUI
-> PandoraUX
-> PandoraEX
-> PandoraAI
-> PandoraEngine
More description from these in later releases.
pre-alpha
obselated-v0.1.0
obselated-v0.0.1-alpha
environment-test-alpha
- reworked rendering system
- reworked compressing system
- some type of AI
- like nvidia surround, but inbuilt and with mixed resolution
- full graphical interface
- c# support (with the choice of C#/C++)
I will also try to add some unique rendering system, as well as compressing system.
(∩^o^)⊃━☆