Corpsebloom now grants a percentage of maximum health as reserve.
- Healing is stored into reserve and heals you over time.
Prevent healing multipliers from affecting healing twice while using Corpsebloom.
- Rejuvenation Rack double healing can be re-enabled with config.
Configure when healing goes into reserve. (these are disabled by default)
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HealBeforeReserve prioritizes healing into health before going into reserve.
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HealWhenReserveFull will cause any extra healing past full reserve to go back into health.
Reserve usage is modified by different situations.
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Reserve has a minimum and maximum usage rate.
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Reserve is not used while under the effect of Malachite HealingDisabled.
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Reserve is used at minimum rate when fully healed.
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Aegis causes usage rate to approach maximum as barrier fraction approaches 0.
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Reserve usage rate being divided by stack count can be re-enabled with config.
Current reserve is shown as a purple bar on the HealthBar of the HUD and AllyCards.
Requires Bepinex and HookGenPatcher.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
v1.4.0 - Updated for AC.
v1.3.0 - Updated for SotS.
v1.2.2 - ReserveBuff is now hidden. Aegis now effects reserve usage rate.
v1.2.1 - Fixed RestoreRejuvBehavior applying to ExportMult instead of AbsorbMult.
v1.2.0 - Updated for latest game version. Now only uses HookGenPatcher. ReserveBars for allies.
v1.1.1 - Fixed Eclipse artifact reducing healing twice.
v1.1.0 - Anniversary Update. Increased reserve amount. Healing now goes into reserve first by default.
v1.0.0 - Initial Release.
paddywan for creating CorpseBloomPlusPlus which I referenced to start this project.
