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@WeixuanZ WeixuanZ commented Feb 1, 2026

πŸ’‘ What:
Optimized get_player_view and broadcast_filtered_states to batch presence checks.

  • Added get_all_player_presence method to GameService to fetch presence for all players in one go.
  • Modified get_player_view to accept an optional presence_map.
  • Updated broadcast_filtered_states in backend/app/api/routers/rooms.py to fetch presence once and pass it down.

🎯 Why:
Previously, broadcasting game state to N players resulted in N separate calls to get_player_view, each triggering a Redis mget for presence. This caused N round-trips to Redis.
With this change, presence for all players is fetched once per broadcast, reducing Redis calls from N (per connected player) to 1.

πŸ“Š Measured Improvement:
Benchmark with N=50 players:

  • Baseline: 50 Redis MGET calls, ~0.10s execution time.
  • Optimized: 1 Redis MGET call, ~0.036s execution time.
  • Improvement: ~3x speedup in this specific hot path and 98% reduction in Redis calls during broadcast.

PR created automatically by Jules for task 8902105928956179380 started by @WeixuanZ

Replaced N+1 Redis calls in `get_player_view` loop with a single `MGET` call in `broadcast_filtered_states`.
- Added `get_all_player_presence` to `GameService`
- Updated `get_player_view` to accept optional `presence_map`
- Reduced Redis calls from N to 1 per broadcast cycle.

Co-authored-by: WeixuanZ <39925558+WeixuanZ@users.noreply.github.com>
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Replaced N+1 Redis calls in `get_player_view` loop with a single `MGET` call in `broadcast_filtered_states`.
- Added `get_all_player_presence` to `GameService`
- Updated `get_player_view` to accept optional `presence_map`
- Reduced Redis calls from N to 1 per broadcast cycle.

Co-authored-by: WeixuanZ <39925558+WeixuanZ@users.noreply.github.com>
@WeixuanZ WeixuanZ merged commit 11f73d5 into master Feb 1, 2026
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@WeixuanZ WeixuanZ deleted the perf-presence-mget-8902105928956179380 branch February 1, 2026 15:48
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2 participants