Releases: Weisl/simple_collider
Releases · Weisl/simple_collider
v1.1.2
v1.1.1
Simple Collider v1.1.1
This update focuses on UI improvements, bug fixes, and enhanced compatibility with Blender 4.5.
Features & Improvements
- #556: UI Improvement: Added menu indicator to Pie Menu.
- #564: UI: Added Support section to preferences.
- #565: Physics Materials: Now uses Nodes for Collision materials.
- #568: Added post-processing cleanup for
matrix_parent_inverseon uniformly scaled base meshes.
Bug Fixes
v1.1.0
v1.0.2
1.4.3 Release
Release Notes
1.4.3
Fixes
- Fix Crash when creating Oriented Bounding Box
1.4.2 Release
Release Notes
1.4.2
This Release adds support for Blender 4.0
Fixes
- Fix Crash when creating Convex Shape
- Fix Error for viewport text
1.4.1 Release
1.4 Release
Release Notes
1.4 RC
Features
- #71 Support additional object types besides Mesh. Now, the addon supports Curves, Surfaces, Text, Metaballs alongside Meshes
- #72 Colliders can be created from loose parts - meaning mesh islands that are not connected by edges. This is also supported for the newly added object types and all collider types.
- #104 The total face count of all generated colliders is displayed in the info box at the bottom of the Blender window.
- #387 (Beta) Add additional collider type to generate capsule colliders
- #392 Add keep original name to the Object to Collider operator.
- #409 Add new Re-meshed collider type that uses voxel remeshing.
- #418 Add option to keep material for the Collider to Mesh operator.
- #419 Choose color for collider collection.
- #431 Keep material for Add Mesh in EDIT mode.
Fixes
Collider_Tools_1.3.1
Collider_Tools_1.3
1.3
This release improves Physics Materials handling and UX. The physics material system is rewritten for stability and enhanced UI/UX. A simplified default UI is introduced, while the full Physics Material List can be enabled through preferences.
Further, original object materials can now be maintained for 'Add Mesh' and 'Convert to Collider'. See the list below for the full changes.
Features
Operators
- #342 Added an option to switch between 'SELECTION' and 'INDIVIDUAL' modes for the "Convert to Collider" operator.
- #320 Included an option to keep the original object materials for 'Convert to Collider' instead of replacing them with the active physics material.
Physics Materials
- #362 Simplified the physics materials and made the use of the Physics Materials List optional.
- #366 Supported assigning physics materials for 'EDIT' mode.
- #205 Improved the Add Physics Materials window with features such as random color, enhanced naming settings, and automatic addition of the physics tag upon creation.
- #371 Added a physics tag to physics materials, which can be used as a filter in the physics materials list in addition to naming.
- #395 Updated presets to include the improvements made to the physics materials system.
UI/UX
- #228 Transferred the settings for the Auto Convex operator into a popup window.
- #225 Added a warning about the potentially slow operation of the 'Auto Convex' function.
- #294 Included an optional backdrop to the modal operator overlay, enhancing readability.
- #259 Implemented a warning for invalid operator input.
- #384 Improved the display of the currently active physics material.
Fixes
- #321 Resolved the issue where creating presets was broken.
- #396 Fixed a crash caused by an out-of-index active physics material.
- #363 Addressed the problem where setting the first item of the Physics Materials List as default was not possible.
- #321 Fixed the broken preset creation.
- #391 Resolved the issue where undo was broken for the convert-to collider operation when using 'SELECTION'.
- #377 Fixed a crash related to the Convert to Collider function.
- #311 Removed the console warning regarding the Operator naming of the physics material list.
- #360 Corrected the display of Oriented BBox, which was previously shown as wireframe instead of using the default shading mode.