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34 changes: 15 additions & 19 deletions src/main/java/WayofTime/bloodmagic/item/ItemBoundAxe.java
Original file line number Diff line number Diff line change
Expand Up @@ -2,12 +2,8 @@

import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
import WayofTime.bloodmagic.util.BlockStack;
import WayofTime.bloodmagic.util.ItemStackWrapper;
import WayofTime.bloodmagic.util.helper.NetworkHelper;
import com.google.common.collect.HashMultiset;
import com.google.common.collect.Multimap;
import com.google.common.collect.Sets;
import com.google.common.collect.*;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.material.Material;
Expand All @@ -22,6 +18,7 @@
import net.minecraft.init.Enchantments;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
Expand All @@ -30,7 +27,6 @@
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

import java.util.List;
import java.util.Set;
import java.util.function.Consumer;

Expand Down Expand Up @@ -60,37 +56,37 @@ protected void onBoundRelease(ItemStack stack, World world, EntityPlayer player,
int fortuneLvl = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
int range = charge / 6; //Charge is a max of 30 - want 5 to be the max

HashMultiset<ItemStackWrapper> drops = HashMultiset.create();
HashMultiset<ItemStack> drops = HashMultiset.create();

BlockPos playerPos = player.getPosition();

for (int i = -range; i <= range; i++) {
for (int j = 0; j <= 2 * range; j++) {
for (int k = -range; k <= range; k++) {
BlockPos blockPos = playerPos.add(i, j, k);
BlockStack blockStack = BlockStack.getStackFromPos(world, blockPos);
IBlockState blockState = world.getBlockState(blockPos);

if (blockStack.getBlock().isAir(blockStack.getState(), world, blockPos))
if (blockState.getBlock().isAir(blockState, world, blockPos))
continue;

if (blockStack.getState().getMaterial() != Material.WOOD && !EFFECTIVE_ON.contains(blockStack.getBlock()))
if (blockState.getMaterial() != Material.WOOD && !EFFECTIVE_ON.contains(blockState.getBlock()))
continue;

BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, blockPos, blockStack.getState(), player);
BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, blockPos, blockState, player);
if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
continue;

if (blockStack.getState().getBlockHardness(world, blockPos) != -1.0F) {
float strengthVsBlock = getDestroySpeed(stack, blockStack.getState());
if (blockState.getBlockHardness(world, blockPos) != -1.0F) {
float strengthVsBlock = getDestroySpeed(stack, blockState);

if (strengthVsBlock > 1.1F || blockStack.getBlock() instanceof BlockLeaves && world.canMineBlockBody(player, blockPos)) {
if (silkTouch && blockStack.getBlock().canSilkHarvest(world, blockPos, world.getBlockState(blockPos), player))
drops.add(new ItemStackWrapper(blockStack));
if (strengthVsBlock > 1.1F || blockState.getBlock() instanceof BlockLeaves && world.canMineBlockBody(player, blockPos)) {
if (silkTouch && blockState.getBlock().canSilkHarvest(world, blockPos, blockState, player))
drops.add(new ItemStack(blockState.getBlock(), 1, blockState.getBlock().getMetaFromState(blockState)));
else {
List<ItemStack> itemDrops = blockStack.getBlock().getDrops(world, blockPos, world.getBlockState(blockPos), fortuneLvl);
NonNullList<ItemStack> itemDrops = NonNullList.create();
blockState.getBlock().getDrops(itemDrops, world, blockPos, blockState, fortuneLvl);

for (ItemStack stacks : itemDrops)
drops.add(ItemStackWrapper.getHolder(stacks));
drops.addAll(itemDrops);
}

world.setBlockToAir(blockPos);
Expand Down
32 changes: 14 additions & 18 deletions src/main/java/WayofTime/bloodmagic/item/ItemBoundPickaxe.java
Original file line number Diff line number Diff line change
Expand Up @@ -2,12 +2,8 @@

import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
import WayofTime.bloodmagic.util.BlockStack;
import WayofTime.bloodmagic.util.ItemStackWrapper;
import WayofTime.bloodmagic.util.helper.NetworkHelper;
import com.google.common.collect.HashMultiset;
import com.google.common.collect.Multimap;
import com.google.common.collect.Sets;
import com.google.common.collect.*;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
Expand All @@ -21,6 +17,7 @@
import net.minecraft.init.Enchantments;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
Expand All @@ -29,7 +26,6 @@
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

import java.util.List;
import java.util.Set;
import java.util.function.Consumer;

Expand Down Expand Up @@ -74,36 +70,36 @@ protected void onBoundRelease(ItemStack stack, World world, EntityPlayer player,
int fortuneLvl = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
int range = (charge / 6); //Charge is a max of 30 - want 5 to be the max

HashMultiset<ItemStackWrapper> drops = HashMultiset.create();
HashMultiset<ItemStack> drops = HashMultiset.create();

BlockPos playerPos = player.getPosition();

for (int i = -range; i <= range; i++) {
for (int j = 0; j <= 2 * range; j++) {
for (int k = -range; k <= range; k++) {
BlockPos blockPos = playerPos.add(i, j, k);
BlockStack blockStack = BlockStack.getStackFromPos(world, blockPos);
IBlockState blockState = world.getBlockState(blockPos);

if (blockStack.getBlock().isAir(blockStack.getState(), world, blockPos))
if (blockState.getBlock().isAir(blockState, world, blockPos))
continue;

if (blockStack.getState().getMaterial() != Material.ROCK && !EFFECTIVE_ON.contains(blockStack.getBlock()))
if (blockState.getMaterial() != Material.ROCK && !EFFECTIVE_ON.contains(blockState.getBlock()))
continue;

BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, blockPos, blockStack.getState(), player);
BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, blockPos, blockState, player);
if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
continue;

if (blockStack.getBlock() != null && blockStack.getBlock().getBlockHardness(blockStack.getState(), world, blockPos) != -1) {
float strengthVsBlock = getDestroySpeed(stack, blockStack.getState());
if (blockState.getBlock().getBlockHardness(blockState, world, blockPos) != -1) {
float strengthVsBlock = getDestroySpeed(stack, blockState);

if (strengthVsBlock > 1.1F && world.canMineBlockBody(player, blockPos)) {
if (silkTouch && blockStack.getBlock().canSilkHarvest(world, blockPos, world.getBlockState(blockPos), player))
drops.add(new ItemStackWrapper(blockStack));
if (silkTouch && blockState.getBlock().canSilkHarvest(world, blockPos, blockState, player))
drops.add(new ItemStack(blockState.getBlock(), 1, blockState.getBlock().getMetaFromState(blockState)));
else {
List<ItemStack> itemDrops = blockStack.getBlock().getDrops(world, blockPos, world.getBlockState(blockPos), fortuneLvl);
for (ItemStack stacks : itemDrops)
drops.add(ItemStackWrapper.getHolder(stacks));
NonNullList<ItemStack> itemDrops = NonNullList.create();
blockState.getBlock().getDrops(itemDrops, world, blockPos, blockState, fortuneLvl);
drops.addAll(itemDrops);
}

world.setBlockToAir(blockPos);
Expand Down
34 changes: 15 additions & 19 deletions src/main/java/WayofTime/bloodmagic/item/ItemBoundShovel.java
Original file line number Diff line number Diff line change
Expand Up @@ -2,12 +2,8 @@

import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
import WayofTime.bloodmagic.util.BlockStack;
import WayofTime.bloodmagic.util.ItemStackWrapper;
import WayofTime.bloodmagic.util.helper.NetworkHelper;
import com.google.common.collect.HashMultiset;
import com.google.common.collect.Multimap;
import com.google.common.collect.Sets;
import com.google.common.collect.*;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
Expand All @@ -21,6 +17,7 @@
import net.minecraft.init.Enchantments;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
Expand All @@ -29,7 +26,6 @@
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

import java.util.List;
import java.util.Set;
import java.util.function.Consumer;

Expand Down Expand Up @@ -59,37 +55,37 @@ protected void onBoundRelease(ItemStack stack, World world, EntityPlayer player,
int fortuneLvl = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
int range = charge / 6; //Charge is a max of 30 - want 5 to be the max

HashMultiset<ItemStackWrapper> drops = HashMultiset.create();
HashMultiset<ItemStack> drops = HashMultiset.create();

BlockPos playerPos = player.getPosition();

for (int i = -range; i <= range; i++) {
for (int j = 0; j <= 2 * range; j++) {
for (int k = -range; k <= range; k++) {
BlockPos blockPos = playerPos.add(i, j, k);
BlockStack blockStack = BlockStack.getStackFromPos(world, blockPos);
IBlockState blockState = world.getBlockState(blockPos);

if (blockStack.getBlock().isAir(blockStack.getState(), world, blockPos))
if (blockState.getBlock().isAir(blockState, world, blockPos))
continue;

Material material = blockStack.getState().getMaterial();
if (material != Material.GROUND && material != Material.CLAY && material != Material.GRASS && !EFFECTIVE_ON.contains(blockStack.getBlock()))
Material material = blockState.getMaterial();
if (material != Material.GROUND && material != Material.CLAY && material != Material.GRASS && !EFFECTIVE_ON.contains(blockState.getBlock()))
continue;

BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, blockPos, blockStack.getState(), player);
BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, blockPos, blockState, player);
if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
continue;

if (blockStack.getBlock() != null && blockStack.getBlock().getBlockHardness(blockStack.getState(), world, blockPos) != -1) {
float strengthVsBlock = getDestroySpeed(stack, blockStack.getState());
if (blockState.getBlock().getBlockHardness(blockState, world, blockPos) != -1) {
float strengthVsBlock = getDestroySpeed(stack, blockState);

if (strengthVsBlock > 1.1F && world.canMineBlockBody(player, blockPos)) {
if (silkTouch && blockStack.getBlock().canSilkHarvest(world, blockPos, world.getBlockState(blockPos), player))
drops.add(new ItemStackWrapper(blockStack));
if (silkTouch && blockState.getBlock().canSilkHarvest(world, blockPos, blockState, player))
drops.add(new ItemStack(blockState.getBlock(), 1, blockState.getBlock().getMetaFromState(blockState)));
else {
List<ItemStack> itemDrops = blockStack.getBlock().getDrops(world, blockPos, world.getBlockState(blockPos), fortuneLvl);
for (ItemStack stacks : itemDrops)
drops.add(ItemStackWrapper.getHolder(stacks));
NonNullList<ItemStack> itemDrops = NonNullList.create();
blockState.getBlock().getDrops(itemDrops, world, blockPos, blockState, fortuneLvl);
drops.addAll(itemDrops);
}

world.setBlockToAir(blockPos);
Expand Down
21 changes: 13 additions & 8 deletions src/main/java/WayofTime/bloodmagic/item/ItemBoundSword.java
Original file line number Diff line number Diff line change
Expand Up @@ -16,22 +16,18 @@
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.*;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.item.*;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

import javax.annotation.Nullable;
import java.util.List;
import java.util.function.Consumer;

Expand All @@ -41,6 +37,15 @@ public ItemBoundSword() {

setUnlocalizedName(BloodMagic.MODID + ".bound.sword");
setCreativeTab(BloodMagic.TAB_BM);

addPropertyOverride(new ResourceLocation(BloodMagic.MODID, "activated"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn)
{
return getActivated(stack) ? 1F : 0F;
}
});
}

@Override
Expand Down
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