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-Handle det>0 enforcement for both tris and quads separately in MeshManager. -Fix splitElements blug in Quads provisioner (walk the quad in correct order so at to not zig-zag).
k7miller
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Jul 18, 2023
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Looks good buddy! Nice work. ![]()
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-Remove debug cout.
-Handle det>0 enforcement for both tris and quads separately in MeshManager.
-Fix splitElements bug in Quads provisioner (walk the quad in correct order so at to not zig-zag).