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Hello! 12569582 Walter here! This is my current project at 17/05/17. Changes to the file made: -Added this document. -Recompressed the file to .zip on Windows. (Let's hope nothing breaks) References: https://www.youtube.com/watch?v=lRmuxppYQ4o - This was used to help me create the first version of the game, where I used Buttons to take score. - This instance also assisted me in creating a segue, a timer, which I later developed into a means of label updating. https://www.raywenderlich.com/66877/how-to-make-a-game-like-candy-crush-part-1 https://www.raywenderlich.com/66915/how-to-make-a-game-like-candy-crush-part-2 - This was adapted to help create a scene, a level for that scene, bubble objects. - It was extremely helpful as it provided a base and leads for me to learn from. - For example, it created a method to detect chains and remove them. - For me, I converted it to checking the bubble pressed, and remove it. http://stackoverflow.com/questions/5654470/plist-what-it-is-and-how-to-use-it - I tried to look at how to used PLists - Due to the time constraints, I was unable to implement. Notes from me: - This project was rather difficult to construct. - I do not own a mac, so the only time I had to build the project was during class and/or times when the open labs were not booked. - With that, I was unable to experiment too much with code, if I had an idea, it had to be implemented within the time I allocated to work in the labs. - The ideas that did not succeed ultimately were scrapped, and reattempted with a different method the next time. - Some of these were commented out or reference deleted (to the project). - The tutorial videos provided by UTS used an older version of XCode to the labs. - This means that constraints were slightly different. - I experimented with some, and found the last tab on properties to work wonders. - Segues were a bit of a problem, as regardless of the presented view, it passes. - This means that a value is sent (and recieved) from controllers. - If I do not synthesize, nor use the sent values, a crash occurs. - A crash (runtime error probably) occurs during bubble generation, when there is too much for the game to handle. - This is due to destroying a bubble, as it's being created. - I have no idea why this happens, but it does. Thanks for reading this document. 12569582 -
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iOS app about popping bubbles, made for an assignment.
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