360 No Scope is a dynamic first-person shooter game developed using the Godot Engine. This game challenges players to master precision and timing by performing impressive 360-degree no-scope shots. Designed for fast-paced action and skillful gameplay, 360 No Scope offers an engaging experience that tests your reflexes in a unique and exciting way.
- 360-Degree Player Rotation: Full range of motion allowing seamless aiming in all directions.
- No-Scope Shooting Mechanics: Rewards precision and timing without relying on scope assists.
- Multiple Challenging Levels: Progress through increasingly difficult stages that test your skills.
- Smooth and Responsive Controls: Powered by the Godot Engine’s efficient architecture.
To get started with 360 No Scope:
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Clone the repository:
git clone https://github.com/Vysubs28/360-no-scope.git cd 360-no-scope
Open the project in Godot Engine: Download and install the Godot Engine if you haven’t already. Open the cloned project folder inside Godot.
Run the game: Launch the game directly through Godot's editor or export it to your preferred platform.
Gameplay Overview Use keyboard, mouse, or gamepad controls to rotate your character 360 degrees freely.
Perform no-scope shots to eliminate targets and rack up points.
Advance through levels by completing objectives and improving your shooting skills.
Technology Stack Game Engine: Godot Engine (latest stable release)
Scripting Language: GDScript
Contributing Contributions are welcome! If you find any issues or have ideas for enhancements, feel free to open an issue or submit a pull request. Please ensure contributions align with the project’s coding standards and style.
License This project is licensed under the MIT License. You are free to use, modify, and distribute the code with proper attribution.
Developed By: Vyass, Ratna, Shuja, Zac