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Getting Started

Dependencies

  • Make sure that you are using Unreal 4.26.2 or above

The Problem

We need a hologram shader that can be used to present 3D holograms (ranging from characters to game objects/props) within various environments inside our app.

This shader must contain the folllowing features:

  • Static
  • Scan Lines
  • Color Tint

The holograms will be displayed in a range of standalone and mounted (with a background) scenarios so you will have to account for this in design of things like opacity.

image

The Goal

The goal of this test is to show your ability to take a briefing for something such as a custom shader and implement something that could be used in a variety of settings leveraging a well structured master material and material instances.

This is not intended to be a complex feature rich shader with every single thing paramatised and customisable, more so something simple that demonstates your ability to develop custom shaders in unreal.

The total time spent on this test should be no more than 1 day.

Requirements

  • Submitted as an Unreal Engine Project file in addition to source files for your respective software (if any external tools are used)
  • You are not required to model/texture any 3D objects/assets you would like to use
  • Works in VR (no screen space effects)
  • Ensure the materials respect PBR values

Bonuses

  • VFX (Particle Emission)
  • Animation

Submission

To submit your work please upload the relevant files to WeTransfer or GDrive. Once ready please share with Raoul

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Technical Art Challenge for Virtex

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