Skip to content

VirtexXR/TechnicalAnimator-Challenge

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Technical Animator Challenge

Getting Started

Dependencies

  • Make sure that you are using Unreal 4.27.2 or above

Getting project

Create a Fork of this project with your github account. If you don't have one or you want to just clone the project it's also fine, just remember to put it on WeTransfer or your GDrive afterwards. After finishing it, please share it with Tim

The Problem

We have a character model with a non-standard skeleton, we need to set this up so that we can pose the character in a believable way for a sequencer animation.

The Goal

The goal of this test is not to create an incredibly deep or complex IK/ControlRig.

We really want to see your way of thinking and approaching the problem.

In project you will find:

  • TestMap
  • TestCharacter

Requirements

System for animating the character as part of a sequencer based animation/custscene.

Bonuses

  • Organise assets and folders as you would normaly

About

Tecnical Animation Challenge for Virtex

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published