Graphics algorithms and techniques implemented in (GLSL) shaders, which can be exectued in ShaderToy.
- Generate executable code in ShaderToy: execute
GenerateShaderToyCode.batin project root directory. - Generated files:
Common.glsl: Basic code for this project, includes ray tracing, sampling, etc.BufferA.glsl: Code for interactive camera.
(Preview of implemented results/GIFs may require some time to load...)
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| Visualize spherical harmonics(Order 0-4) | Encoding environtment map to spherical harmonics |
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| Atmosphere rendering with ray marching | Interactive camera & ray tracing framework |



