The Ultimate Universal Game Launcher.
Aether is an open-source, next-generation game library manager. It exists to solve one problem: fragmentation. Your games are scattered across Steam, Epic, GOG, App Store, and disc images. Aether brings them home.
Designed by VibeNoobNotFound. Powered by .NET 10 & Swift with gRPC.
🌟 Features
- Unified Interface: One grid to rule them all.
- Auto-Import: Instantly detects games from Steam, Epic Games Store, and macOS App Store.
- Manual Import: Add any executable, script, or App Bundle manually.
- Real-time Scanning: Background watchers keep your library in sync.
- Native Aesthetics: Built with SwiftUI for 120fps animations and platform-perfect blurs.
- Immersive Detail View: Parallax headers and logo overlays.
- Media Gallery: Auto-fetched trailers (HLS/MP4) and high-res screenshots.
- Dark Mode: Hand-crafted dark theme.
- IGDB Integration: Industry-standard database for covers and metadata.
- Customizable: Drag and drop your own covers. Edit titles and descriptions.
- Deep Scanning: Runs as Root (optional) to bypass macOS TCC restrictions.
- Sandbox-Free: Manages your entire system's library.
- Download:
- Latest Stable — Recommended
- Pre-release — Beta features, may be unstable
- Drag to Applications.
- Launch Aether.
- First launch: Go to System Settings > Privacy & Security to allow Aether to be opened.
(This is needed because the app isn't signed with an Apple Developer certificate)
# Remove quarantine attribute
xattr -d com.apple.quarantine /Applications/Aether.app
# If still doesn't work
xattr -cr /path/to/Aether.appAutomated builds are generated on every push to main. These are unsigned and intended for testing.
Download: Go to Actions → Select latest Nightly Build → Download artifact.
Installation: After unzipping, run:
xattr -cr /path/to/Aether.app# 1. Generate local gRPC definitions
./generate_proto.sh
# 2. Build Backend & Plugins
./build_all.sh
# 3. Open Xcode and Run
open Aether.MacOS/Aether.xcodeprojSee Build Guide for detailed prerequisites.
- 🏗 Architecture: How we mix C# and Swift.
- 🧩 Plugin Guide: Write your own Importers and Metadata Providers.
- 🚀 Distribution: Share the app without paying Apple $99.
- 🛣 Roadmap: Plans for Windows, Linux, and Retro Emulation.
- 🛠 Build Guide: Compile from source.
We welcome contributions!
- Frontend:
Aether.MacOS/(SwiftUI) - Backend:
Aether.Backend/(C# .NET 10) - Plugins:
Plugins/(C# Class Libraries)
Developed by: VibeNoobNotFound
AI Co-Authors:
- Gemini 3 Pro (Architecture & Strategy)
- Claude 4.5 Opus (Code Generation & emotional support)
Copyright (c) 2025 VibeNoobNotFound. All rights reserved by our Robot Overlords.

