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This repository was archived by the owner on Apr 26, 2025. It is now read-only.

Releases: VedVid/RAWIG

Ain't much

26 Feb 12:11

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Ain't much Pre-release
Pre-release

Small bugfix release after 3 years of hiatus. Closes two low-hanging fruits from the list of issues: clears from rendering everything that is below the top object, and renames Vector to Brensenham

Including Rogues and Trains Is in Progress

22 Apr 18:23

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Development of version 0.5 was focused on incorporating bugfixes and improvement made for Rogue Robs Trains into RAWIG.

  • configurable controls
  • experimental support for some non-QWERTY keyboard layouts
  • monsters will drop eq during death
  • printing [l]ook and [f]ire lines reworked
  • fixed shooting visible monsters despite blocked line of shoot
  • fixed pathfinding issues
  • fixed errors during creature creation process

...Save You Some Bugs

27 Feb 23:57

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...Save You Some Bugs Pre-release
Pre-release
  • unnecessary printing removed
  • pathfinding was ignoring its start coords, if source of path was monster
  • triggering AI interacts with ranged combat properly now

Save You a Lot of Json

27 Feb 15:41

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Pre-release
  • save/load system, using Go's gob package
  • game data (including static maps) stored in json files
  • "Layer" value moved to VisibilityProperties
  • creating hardcoded entities is not possible anymore
  • main functions use pointers instead of values
  • monsters will not occupy the same tile anymore
  • fixed PickUp crash if there were no objects on map

Look at This Shootout!

12 Feb 00:37
8505526

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Pre-release
  • "look" command
  • ranged combat
  • slightly improved AI
  • BearLibTerminal license added
  • relicensing from zlib to FreeBSD license
  • new functionalities for message log

Mess of Menus

21 Jan 12:37

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Mess of Menus Pre-release
Pre-release
  • items
  • player hud
  • inventory / equipment system
  • message log
  • some actions were not taking time

Initial Fixes

12 Nov 20:39

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Initial Fixes Pre-release
Pre-release
  • new RenderWeights function that helps with debugging pathfinding algorithms
  • pathfinding reworked
  • some coding style inconsistences fixed
  • typos, grammar issues (by @adam-weiler and @trayo)

Roguelike Initials

25 Oct 15:09
09de41e

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Roguelike Initials Pre-release
Pre-release

First (pre)release of RAWIG.

  • rendering system
  • custom symbols
  • game map
  • field of view
  • monsters
  • ai
  • combat system
  • objects
  • zlib license