ExperienceRequiredForLevel optimization#30
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Kusko25 wants to merge 1 commit intoVanilla-Expanded:mainfrom
Open
ExperienceRequiredForLevel optimization#30Kusko25 wants to merge 1 commit intoVanilla-Expanded:mainfrom
Kusko25 wants to merge 1 commit intoVanilla-Expanded:mainfrom
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I notice a visible performance hit when my pawns were meditating and decided to look into it a bit.
The way I understand it every tick a pawn is meditating it calls GainExperience -> ExperienceRequiredForLevel, which recursively calls itself 'level' times to produce the answer. Ideally that result should be cached so the calculation only needs to be made once, but I don't know enough about c# to do that, so instead I reduced it to two math operations and removed the recursion.
This is my first time having a deeper look at Rimworld c# modding, so I couldn't test this and don't know if it will actually have a positive impact, so I present it for your consideration in the hope it's helpful.
Love the mod and all of your hard work