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DxGame

Game

A lightweight DirectX 11 game engine built from scratch with GLFW and modern C++17.

Current State

Core systems are functional and stable. The engine runs a simple scene graph with actors, components, and render nodes. Input, lighting, and basic collision are implemented.

Features

  • Entity-component system
  • Scene graph
  • Texture mapping
  • Dynamic lighting
  • AABB Collision detection
  • 3D Model import (assimp)
  • Keyboard, mouse, gamepad

Work In Progress

  • Skeletal animation playback
  • Audio system

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A lightweight DirectX 11 game engine built from scratch with GLFW and modern C++17

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