Added forward dash movement during attack animations#472
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rcarag wants to merge 1 commit intoUnityTechnologies:mainfrom
Open
Added forward dash movement during attack animations#472rcarag wants to merge 1 commit intoUnityTechnologies:mainfrom
rcarag wants to merge 1 commit intoUnityTechnologies:mainfrom
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+ added Dasher component to PigChef + added keyframes for Dasher.dashMagnitude in CaneHit.anim and CaneHit2.anim + added AddDashMovement to Idle, Walking, IdleAttacking, and WalkAttacking states
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This PR adds a customizable forward dash movement during attack animations.
This change is not necessary, but it helps enhance the game feel by adding some momentum to the Pig Chef's attacks, as inspired by games like Devil May Cry.
This was implemented by adding the
Dashercomponent to PigChef. Then keyframes forDasher.dashMagnitudewere added to CaneHit.anim and CaneHit2.anim. To customize the dash amount, the designer just has to change the value ofDasher.dashMagnitudeusing animation keyframes. Finally, theAddDashMovementstate action was added to Idle, Walking, IdleAttacking, and WalkAttacking states.AddDashMovementsimply adds the value ofDasher.DashMovementVectortoProtagonist.movementVectorto produce the dashing behavior.