Releases: UnderscoreKilburn/Destroy
Releases · UnderscoreKilburn/Destroy
0.1.3-𝑖+1
Requires Create 6.0.8 and Petrolpark's Library 1.4.27.
Additions
- Fluid Vessels from Create: Connected can now hold Mixtures
Fixes
- Fixed compatibility issue with Steam 'n' Rails 1.7.2+
- Fixed JEI freezing for a few seconds when opened for the first time on a dedicated server
- Fixed molten glass not being rendered properly in first person when glassblowing
- Fixed pumpjacks not being rendered properly when placed far away from the world origin
- Fixed pumpjacks outputting "flowing" crude oil instead of the correct fluid (this broke a few recipes, notably ANFO)
0.1.3-𝑖+0
Requires Create 6.0.8 and Petrolpark's Library 1.4.23.
Changes
- Updated models and textures for the Vat, Bubble Cap, Centrifuge, Pumpjack, Blacklight and Creative Pump
- Multiple mixtures can now travel down the same pipe network and will visually mix when seen through transparent pipes
- Faucets from Supplementaries now properly transfer mixtures and no longer bypass pollution when voiding them using a sponge
- Vat sensors now use the same units as the ones displayed in tooltips when configuring their lower and upper bound (i.e. °C/°F and kPa instead of K and Pa)
- Voiding mixtures through an open pipe is no longer restricted to 1 mB/tick
- Molecules are now displayed as their 3D model in JEI by default
- Removed the manual crafting recipe for circuit boards
- Removed the steel tag from stainless steel items
- Water no longer contributes to greenhouse gas pollution
Fixes
- Fixed some blocks not animating correctly
- Fixed fireproofing recipes duplicating items when applied to more than one item at a time
- Fixed a crash related to viewing a fireproofing recipe in JEI while on a dedicated server
- Fixed a crash when trying to process any block with the Extrusion Die
- Fixed right click interactions with some of Create's configurable blocks (notably copper valves and brass redstone components)
- Fixed mixed explosives and periodic table blocks not working properly on dedicated servers
0.1.1 Snapshot 𝑖+0
Additions
- Molecules are now rendered as 3D models in JEI
- Chemical reactions now display the molar ratios of reactants and products
Compatibility
- The Factory Must Grow: Fixed a crash caused by a mixin conflict
- Sophisticated Storage: Fixed broken upgrade slots and portable workbenches in Sophisticated Storage containers
- Jade: Fixed beakers, Measuring Cylinders and Round-Bottomed Flasks visually losing their contents when looked at
- KubeJS: Fixed circuit boards disappearing from all recipes when recipes are added or modified
Fixes
- Fixed configurable Create blocks (e.g. pulse repeaters, copper valves) receiving a right click event after being configured
- Fixed Vats receiving one extra tick worth of mixture when fluid is pumped in, allowing for mixture duping
- Fixed pumps extracting increasingly large amounts of gas from Vats as their pressure decreases, allowing for mixture duping
- Fixed Vat temperature and pressure sensors not loading their configured thresholds on chunk reload
- Fixed Colorimeters requiring a block update to start reading the contents of their Vat on chunk reload
- Fixed sometimes not being able to pump fluids out of a reacting Vat
- Fixed several localization issues (e.g. broken acid dissociation descriptions, Block of Plywood)
- Fixed Pollutometers defaulting to reading the unused radiation pollution type despite claiming they read greenhouse gas levels
- Fixed a common crash caused by precipitating items in a Vat
- Fixed not being able to right click interactable blocks while holding a Beaker or similar mixture containers
- Fixed 3D representation of some molecules sometimes branching backwards, causing atoms to overlap each other (e.g. Acetone)
- Fixed bonds in 3D molecules being slightly offset when at certain angles
- Fixed not being able to pump different mixtures into a Fluid Tank mounted on a contraption
- Fixed Vats with a perfect vacuum having an incorrect pressure of 101 kPa
- Fixed several advancements not being awarded
- Fixed decaying items (e.g. sodium ingots) not displaying their remaining time properly
- Fixed some recipes that require salt not accepting the correct concentration of ions (e.g. Calcium Cyanamide required twice the displayed concentration)
- Fixed several machines not taking advantage of Flywheel's instanced rendering
- Fixed Mechanical Sieve's shaft being invisible
- Fixed glassblowing recipes not being rendered correctly in JEI
- Fixed coolants providing Refrigerstraytors with 1000 times less cooling duration than intended
- Fixed modded fluids not applying their custom fog (e.g. Create's honey and chocolate fluids)
- Fixed fog flickering caused by smog (Penta0308)
- Fixed Vats sometimes duplicating inserted items (homocide)
Chemistry tweaks (thanks Flynnvali)
- Alkyne Hydrolysis now results in a Carbonyl instead of an Alcohol
- Carboxylic Acid Esterification now requires Sulfuric Acid as a catalyst instead of Oleum
- Cyanide Addition now requires Hydrogen Cyanide instead of Cyanide ions
- Fixed Cyanamide Addition causing an infinite polymerization loop
- Nitrile groups on AIBN can no longer react further
- Nitronium ions now require Sulfuric Acid instead of Sulfate ions
- Reduced the performance impact of Chloroform, Carbon Tetrachloride and various CFCs by making their chlorines non-reactive
- Removed Alkene Hydroboration, Alkyne Hydroboration and Borate Esterification as these could cause infinite esterification
Other tweaks
- Removed some unnecessary text from the Creative Pump interface, making it slightly more compact
- Made the Swiss Army Knife's animation less choppy by making its animation logic fully clientsided
- Beakers, Measuring Cylinders and Round-Bottomed Flasks now clear their internal data when emptied, allowing them to stack consistently in storage systems with increased stack sizes