Client -> Server
1 email password -> login(); Connection 2 -> disconnect(); Disconnection 3 x y z rotx -> move(); Move the player
Server -> Client
1 id x y z -> NewConnection(); Retour de la demande de connection du client 2 id x y z -> OtherPlayerConnection(); Connexion of an other player on the scene 3 id -> OtherPlayerDisconnection(); Disconnexion of a player on the scene 4 id x y z rotx -> OtherPlayerMove(); Move of a player on the scene 5 -> Forbidden(); Problem with connexion