Add procedural terrain generation for elevation (#28, #19)#39
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lycocorax wants to merge 1 commit intoUWRobotLearning:mainfrom
Open
Add procedural terrain generation for elevation (#28, #19)#39lycocorax wants to merge 1 commit intoUWRobotLearning:mainfrom
lycocorax wants to merge 1 commit intoUWRobotLearning:mainfrom
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Fix NaN actions during training (#28) by replacing static elevation terrain with procedural height-field generation (#19). Requires
noise == 1.2.2. Elevation RL now defaults to procedural terrain (USD terrain retained for play config).Procedural terrain generation
MushrElevationRLEnvCfgto use IsaacLab's height field terrain generator, configurable viaNoiseHfCfgcreate_noise_hfgenerate_roads = True) inadd_roads_v2Reward, termination, pose sampling updates
TerrainBasedPose2dCommandCfgand terrain-basedflat_patch_samplingconfigs