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6 changes: 6 additions & 0 deletions source/Changelog.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,9 @@
12/03/2026 - DragonSlayer62 (#534)
[FIX] Fixed an issue where guests count was not showing correctly on the house sign
[ADD] Added new Multi JS Methods for adding and removing vendors in player houses, and updated relevant scripts (js/commands/targeting/remove.js, js/server/house/house.js, houseCommands.js and playerVendorDeed.js) to make use of these to fix issue where player vendors were not properly registered with houses:
.AddVendor( playerVendor ) // Register player vendor with multi
.RemoveVendor( playerVendor ) // Unregister player vendor from multi

12/03/2026 - DragonSlayer62 (#531)
[ADD] Added new character priv flag .noCharCollide which gets/sets whether character can collide with other characters
[UPD] Dead bonded pets are now flagged with .noCharCollide = true, allowing players to walk through them without stamina loss or movement blocking, similar to ghost characters (js/npc/pets/petbonding.js)
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