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DISCLAIMER

This readme is temporary and will be replaced at some point in the near future.

Welcome to the main repository for the Hybrid fork of the Goonstation branch of Space Station 13.

contains technical debtmade with crayonsmade in byond

SETUP

Setup

Want to get the code up and running to test changes? This guide is the place to go.
Be sure to follow it exactly!

COMMUNITY

Goonhub The Goonstation wiki is the place to go for information on the various constructions, items, game modes, and more, in-game.

(A Hybrid-exclusive wiki, updated to reflect our changes, is not yet in the works, so please bear in mind there may be inconsistencies between the game and the wiki.)

CONTRIBUTING

Contributing Guidelines Before opening a PR to this codebase, please read the Goonstation contributor guidelines.


Code Documentation To contribute code to the game, please read the Goonstation code guide. It details specific DM syntax they encourage, useful things, and some performance-oriented technical discussion.

Spriting Guidelines To contribute sprites to the game, please follow the Goonstation spriting guidelines!


Audio Guidelines To contribute audio to the game, please follow the Goonstation audio guidelines!


Mapping Guidelines To contribute maps to the game, please follow the Goonstation mapping guidelines! It details the required pieces for a map submission. There are also guides on how to map included.

FAQ (Frequently Asked Question)

Q: I'm getting a compilation error like unable to open +secret\__secret.dme.

You’ll need to create a file named __secret.dme in the +secret subdirectory. It should be blank and have no contents. You can run the initial_setup.bat file to create it automatically. Read the Goonstation Development Guide for additional details.

LICENSE

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All Goonstation contributions are licensed under Creative Commons BY-NC-SA. See LICENSE for more details.

Important: This means that code from Goonstation cannot be ported to codebases such as /tg/station. If you wish to port a specific feature, you must get the developer(s) to sublicense it to you under a license like AGPLv3. This also applies in the opposite direction for features ported from other codebases.

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