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Update Amoebeye.cs#19

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Mellozx wants to merge 2 commits intoTyfyter:devfrom
Mellozx:dev
Open

Update Amoebeye.cs#19
Mellozx wants to merge 2 commits intoTyfyter:devfrom
Mellozx:dev

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@Mellozx
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@Mellozx Mellozx commented Jul 16, 2025

Fixed amoebeye only facing left

Fixed amoebeye only facing left
@Tyfyter
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Tyfyter commented Jul 16, 2025

This appears to be a substantial change to behavior, will have to review more thoroughly than just viewing the core allows for.

-- Reworks:
Amoebeye will float towards the player in a hovering state like before, however
it no longer gets enraged instead it will have a Dive Attack every couple of seconds, floating upwards then rushing towards the player for a strike
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It can only have one Amoebeye projectile alive at a time unless 25 seconds pass without the projectile dying, it will spawn another, this is to balance its ability against the player. If the player kills a projectile it will spawn another in 2-3 seconds
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Projectile AI and behavior is unchanged
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Added comments to explain what my code does
@Mellozx
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Mellozx commented Jul 16, 2025

Rewrote the AI to make it fit better, the actual fix is to only switch aistyle to none but I decided to rework the NPC as a whole to give it a more unique style rather than just enraging at half health

@Tyfyter
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Tyfyter commented Jul 16, 2025

The health has never been a factor in whether or not it's enraged, and upon further inspection it looks like you initially made it perpetually enraged.

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2 participants