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32 changes: 24 additions & 8 deletions io_import_simpson_game.py
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
bl_info = {
"name": "Simpsons Game Importer Test",
"author": "Turk",
"name": "The Simpsons Game Mesh Importer",
"author": "Turk & Mister_Nebula",
"version": (1, 0, 0),
"blender": (2, 80, 0),
"location": "File > Import-Export",
Expand Down Expand Up @@ -46,7 +46,8 @@ def execute(self, context):
tmpRead = CurFile.read()
mshBytes = re.compile(b"\x33\xEA\x00\x00....\x2D\x00\x02\x1C",re.DOTALL)
iter = 0
for x in mshBytes.finditer(tmpRead):

for x in mshBytes.finditer(tmpRead): # Files can have multiple mesh containers
CurFile.seek(x.end()+4)
FaceDataOff = int.from_bytes(CurFile.read(4),byteorder='little')
MeshDataSize = int.from_bytes(CurFile.read(4),byteorder='little')
Expand All @@ -55,11 +56,14 @@ def execute(self, context):
mDataTableCount = int.from_bytes(CurFile.read(4),byteorder='big')
mDataSubCount = int.from_bytes(CurFile.read(4),byteorder='big')
mDataOffsets = []

# This section isn't used right now... probably not needed
for i in range(mDataTableCount):
CurFile.seek(4,1)
mDataOffsets.append(int.from_bytes(CurFile.read(4),byteorder='big'))
mDataOffsets.append(int.from_bytes(CurFile.read(4),byteorder='big'))
mDataSubStart = CurFile.tell()
for i in range(mDataSubCount):#mDataSubCount

for i in range(mDataSubCount):# Containers can have multiple sub-meshes
CurFile.seek(mDataSubStart+i*0xc+8)
offset = int.from_bytes(CurFile.read(4),byteorder='big')
chunkHead = CurFile.seek(offset+MeshChunkStart+0xC)
Expand Down Expand Up @@ -94,13 +98,21 @@ def execute(self, context):

VertTable = []
UVTable = []
CMTable = []
for v in range(VertCount):
CurFile.seek(VertexStart+v*VertChunkSize)
TempVert = struct.unpack('>fff', CurFile.read(4*3))
VertTable.append(TempVert)
CurFile.seek(VertexStart+v*VertChunkSize+VertChunkSize-8)

# UV data for the textures
CurFile.seek(VertexStart+v*VertChunkSize+VertChunkSize-16)
TempUV = struct.unpack('>ff', CurFile.read(4*2))
UVTable.append((TempUV[0],1-TempUV[1]))

# Color map data for the palette
CurFile.seek(VertexStart+v*VertChunkSize+VertChunkSize-8)
TempCM = struct.unpack('>ff', CurFile.read(4*2))
CMTable.append((TempCM[0],1-TempCM[1]))


#build mesh
Expand All @@ -112,6 +124,7 @@ def execute(self, context):
obj.select_set(True)
mesh = bpy.context.object.data
bm = bmesh.new()

for v in VertTable:
bm.verts.new((v[0],v[1],v[2]))
list = [v for v in bm.verts]
Expand All @@ -123,12 +136,15 @@ def execute(self, context):
bm.to_mesh(mesh)

uv_layer = bm.loops.layers.uv.verify()
cm_layer = bm.loops.layers.uv.new()
for f in bm.faces:
f.smooth=True
for l in f.loops:
luv = l[uv_layer]
lcm = l[cm_layer]
try:
luv.uv = UVTable[l.vert.index]
lcm.uv = CMTable[l.vert.index]
except:
continue
bm.to_mesh(mesh)
Expand Down Expand Up @@ -157,7 +173,7 @@ def utils_set_mode(mode):
bpy.ops.object.mode_set(mode=mode, toggle=False)

def menu_func_import(self, context):
self.layout.operator(SimpGameImport.bl_idname, text="Simpson Game (.rws,dff)")
self.layout.operator(SimpGameImport.bl_idname, text="The Simpson Game (.rws,dff)")

def register():
bpy.utils.register_class(SimpGameImport)
Expand All @@ -168,4 +184,4 @@ def unregister():
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)

if __name__ == "__main__":
register()
register()