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Releases: Trylobot/ss-nom

v1.4.11-rc2 [SS 0.8.1a]

12 Jul 22:18

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  • Nexerelin support
  • Lore added (PokerChen)
  • Fix for Java warning in dialog with Nur station
  • Added (very) minimal PD to Oasis to fill a small defensive gap (thanks DinoZavarski)

v1.4.10 [SS v0.8.1a]

08 Jul 23:53

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  • Added "Dust Devil" frigate
  • Added hardpoint art for Heavy Electron Maser

v1.4.9-hf1 [SS v0.8.1a]

07 Jul 18:09

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Features

  • Added relationship-locked market (military)
  • The Colony Fleet (Oasis) will now purchase Survey Data from the player for boosted reputation and credit gains
  • Added sound effect for Oasis Deep-Dream ability
  • Support for version checker

Fixes, Tweaks & Balance Changes

  • Bug fixes related to multiple acquisition of Hallucinomagnetic Locator item & ability
  • Cobra & Poison Drone system
    • slightly increased hitpoints and armor of the Cobra, and slight increase to max speed
    • increased fleet point value of Cobra by 1 (now 10)
    • slight debuff to Cobra acceleration/deceleration
    • sped up rotation speed and PD effectiveness of Poison Drone
    • altered positioning of the drones to be concentrated on the left side of the ship, but closer to the center
    • increased roaming range of drone system
    • increased DPS of Lunar Crucible (Poison Drone's weapon)
    • decreased shield efficiency of Poison Drone
    • reduced max flux of Poison Drone
    • slight buff to range, damage, and cooldown of Lunar Crucible
    • reduced drone free roam range, and gave each drone different targeting priorities
  • Solar Crucible
    • buffed (reduced) cooldown times of
  • Maser Pulse Beam
    • buffed (reduced) cooldown times of
  • Fusion Torpedoes
    • debuffed (increased) flux cost to fire fusion torpedoes
    • buffed (increased) ammo capacity and regen rate of fusion torpedoes
    • buffed HP of large torpedo
    • changed large torpedo missile behavior to regular missile (used to be heatseeker)
    • buffed torpedo travel speed
    • increased size of large torpedo (visual only)
    • slightly increased volume of large torpedo firing sound (audio only)
  • Komodo (Necro)
    • increased saturation on sprite

v1.4.8 [SS v0.8.1a]

05 Jul 08:38

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Greatly improved Armada Escort Fleet behavior.

v1.4.7 [SS v0.8.1a]

05 Jul 00:13

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New Ships

  • Added the Willow, a salvage rig
  • Added the Dragonfly, a tug

v1.4.6-rc2 [SS v0.8.1a]

04 Jul 08:52

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New Ships

  • Royal Scorpion (skin)
  • Cobra (troop transport)

New Weapons

  • Heavy Fusion Torpedo (for the Royal Scorpion)
  • Poison Drone System (for the Cobra)

New Variants

  • Komodo (Necro) - Support variant

v1.4.4-rc2 [SS v0.8.1a]

03 Jul 07:45

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  • Refactored the Komodo Mk.II to be an actual skin of the Komodo; rebalanced it against the Royal skin, and tweaked it a bit.
  • Added the "Komodo (Necro)" [credit to HELMUT for the sprite]
  • Doom Cannon ammo now regenerates (albeit slowly)
  • Upgraded a few of the forward weapon slots to be actually useful
  • Cleaned up the cactus sprite a bit (shadows too dark)

v1.4.3-rc2 [SS v0.8.1a]

02 Jul 08:57

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  • Added the Cactus tanker.

v1.4.2 [SS v0.8.1a]

02 Jul 03:26

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  • Added the "Leaf" autonomous planetary survey probe
  • Nerfed the Rattlesnake again; now it can still go toe-to-toe with other heavy cruisers like the Eagle, but cannot "punch above its weight" like it used to. It's more in line with my intended niche for the ship now.
  • All Nomad ship and weapon prices have been adjusted for galactic inflation.
  • Slight range reduction on the Twin & Triple Electron Maser
  • Universal slots on the Death Bloom and Rattlesnake have been downgraded to Ballistic. This limits the amount of balancing work necessary, and also prevents some really broken combinations.
  • Updated faction shipRoles, fleetTypeNames, and doctrine
  • Fixed the Roadrunner engine FX; no longer has more-than-necessary overhang/overlap with the ship sprite, which improves lighting effects and glow-bleed from the engine flares.
  • Updated roster

v1.4.1 [SS v0.8.1a]

01 Jul 08:15

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  • Added the Tortoise, a freighter.
  • Renamed the Scarab interceptor to the Ant. (vanilla conflict)