Releases: Trylobot/ss-nom
Releases · Trylobot/ss-nom
v1.4.11-rc2 [SS 0.8.1a]
- Nexerelin support
- Lore added (PokerChen)
- Fix for Java warning in dialog with Nur station
- Added (very) minimal PD to Oasis to fill a small defensive gap (thanks DinoZavarski)
v1.4.10 [SS v0.8.1a]
- Added "Dust Devil" frigate
- Added hardpoint art for Heavy Electron Maser
v1.4.9-hf1 [SS v0.8.1a]
Features
- Added relationship-locked market (military)
- The Colony Fleet (Oasis) will now purchase Survey Data from the player for boosted reputation and credit gains
- Added sound effect for Oasis Deep-Dream ability
- Support for version checker
Fixes, Tweaks & Balance Changes
- Bug fixes related to multiple acquisition of Hallucinomagnetic Locator item & ability
- Cobra & Poison Drone system
- slightly increased hitpoints and armor of the Cobra, and slight increase to max speed
- increased fleet point value of Cobra by 1 (now 10)
- slight debuff to Cobra acceleration/deceleration
- sped up rotation speed and PD effectiveness of Poison Drone
- altered positioning of the drones to be concentrated on the left side of the ship, but closer to the center
- increased roaming range of drone system
- increased DPS of Lunar Crucible (Poison Drone's weapon)
- decreased shield efficiency of Poison Drone
- reduced max flux of Poison Drone
- slight buff to range, damage, and cooldown of Lunar Crucible
- reduced drone free roam range, and gave each drone different targeting priorities
- Solar Crucible
- buffed (reduced) cooldown times of
- Maser Pulse Beam
- buffed (reduced) cooldown times of
- Fusion Torpedoes
- debuffed (increased) flux cost to fire fusion torpedoes
- buffed (increased) ammo capacity and regen rate of fusion torpedoes
- buffed HP of large torpedo
- changed large torpedo missile behavior to regular missile (used to be heatseeker)
- buffed torpedo travel speed
- increased size of large torpedo (visual only)
- slightly increased volume of large torpedo firing sound (audio only)
- Komodo (Necro)
- increased saturation on sprite
v1.4.8 [SS v0.8.1a]
Greatly improved Armada Escort Fleet behavior.
v1.4.7 [SS v0.8.1a]
New Ships
- Added the Willow, a salvage rig
- Added the Dragonfly, a tug
v1.4.6-rc2 [SS v0.8.1a]
New Ships
- Royal Scorpion (skin)
- Cobra (troop transport)
New Weapons
- Heavy Fusion Torpedo (for the Royal Scorpion)
- Poison Drone System (for the Cobra)
New Variants
- Komodo (Necro) - Support variant
v1.4.4-rc2 [SS v0.8.1a]
- Refactored the Komodo Mk.II to be an actual skin of the Komodo; rebalanced it against the Royal skin, and tweaked it a bit.
- Added the "Komodo (Necro)" [credit to HELMUT for the sprite]
- Doom Cannon ammo now regenerates (albeit slowly)
- Upgraded a few of the forward weapon slots to be actually useful
- Cleaned up the cactus sprite a bit (shadows too dark)
v1.4.3-rc2 [SS v0.8.1a]
- Added the Cactus tanker.
v1.4.2 [SS v0.8.1a]
- Added the "Leaf" autonomous planetary survey probe
- Nerfed the Rattlesnake again; now it can still go toe-to-toe with other heavy cruisers like the Eagle, but cannot "punch above its weight" like it used to. It's more in line with my intended niche for the ship now.
- All Nomad ship and weapon prices have been adjusted for galactic inflation.
- Slight range reduction on the Twin & Triple Electron Maser
- Universal slots on the Death Bloom and Rattlesnake have been downgraded to Ballistic. This limits the amount of balancing work necessary, and also prevents some really broken combinations.
- Updated faction shipRoles, fleetTypeNames, and doctrine
- Fixed the Roadrunner engine FX; no longer has more-than-necessary overhang/overlap with the ship sprite, which improves lighting effects and glow-bleed from the engine flares.
- Updated roster
v1.4.1 [SS v0.8.1a]
- Added the Tortoise, a freighter.
- Renamed the Scarab interceptor to the Ant. (vanilla conflict)