Releases: TonyWhitley/rFactory
Library security updates
Basically no change (did pull in Tappi's PR "fix startup if no config files present and rf2 location not detected")
Bug fix: Check if there are MAS files in the folder (orphan file left in track version folder)
Add try/except to the whole program
A working version of rFactory
unusable_mas_files written to file then used to skip them next run
More/better naming of multimod cars/tracks
Track scrollbar visible (made tabs wider!)
(Track) editor has button for Google Maps - cool feature 👍
ModMaker.bat more defensive, error checks added
Mainly changes in the included ModMaker.bat
- Add checks that temp folder was created.
- Also that rf2dir exists
(Icon fixed. FAQ fixed. Woohoo!)
rFactory: ModManager - Use rF2root and SteamExe from Datafiles\favourites\rFactoryConfig.JSON
Become
rf2dir=C:\Program Files (x86)\Steam\steamapps\common\rFactor 2
SteamCmd=C:\Program Files (x86)\Steam\steam.exe
in ModMaker data file
rFactory: ModManager tab only
Single tab rFactoryModManager which runs ModMaker.bat
Gold version
Quite a lot is working now, especially ScriptedJsonEditor, so seems like a good point to make a release
V0.3.65
Bug in subproject rF2_serverNotify fixed (crash if server unknown)
ScriptedJsonEditor tab enabled and working
V0.2.64
Most of it works but it has a number of rough edges.
Notably the JSON script editor tab doesn't have a button to execute jobs, mainly because I can't face explaining how it works!
Creating car data files will be changed so there's a file for every car (as there is for tracks) but I'm not sure how the GUI will work with all that data.