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Releases: TonyWhitley/rFactory

Library security updates

09 Mar 16:05

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Pre-release

Basically no change (did pull in Tappi's PR "fix startup if no config files present and rf2 location not detected")
Bug fix: Check if there are MAS files in the folder (orphan file left in track version folder)
Add try/except to the whole program

A working version of rFactory

02 Jan 16:56

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Pre-release

unusable_mas_files written to file then used to skip them next run
More/better naming of multimod cars/tracks
Track scrollbar visible (made tabs wider!)
(Track) editor has button for Google Maps - cool feature 👍

ModMaker.bat more defensive, error checks added

12 Dec 19:43

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Mainly changes in the included ModMaker.bat

  • Add checks that temp folder was created.
  • Also that rf2dir exists

(Icon fixed. FAQ fixed. Woohoo!)

rFactory: ModManager - Use rF2root and SteamExe from Datafiles\favourites\rFactoryConfig.JSON

17 Nov 16:22

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Become
rf2dir=C:\Program Files (x86)\Steam\steamapps\common\rFactor 2
SteamCmd=C:\Program Files (x86)\Steam\steam.exe
in ModMaker data file

rFactory: ModManager tab only

16 Nov 19:15

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Pre-release

Single tab rFactoryModManager which runs ModMaker.bat

Gold version

25 Jun 19:48

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Gold version Pre-release
Pre-release

Quite a lot is working now, especially ScriptedJsonEditor, so seems like a good point to make a release

V0.3.65

13 Apr 19:30

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V0.3.65 Pre-release
Pre-release

Bug in subproject rF2_serverNotify fixed (crash if server unknown)
ScriptedJsonEditor tab enabled and working

V0.2.64

11 Apr 13:53

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V0.2.64 Pre-release
Pre-release

Most of it works but it has a number of rough edges.
Notably the JSON script editor tab doesn't have a button to execute jobs, mainly because I can't face explaining how it works!
Creating car data files will be changed so there's a file for every car (as there is for tracks) but I'm not sure how the GUI will work with all that data.