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Releases: TokyoSU/GFEditor

v1.0.0.1s

05 Oct 11:52

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  • Added a backup button ("File->Backup").
  • Change some classes names.
  • Improved item list UI size.
  • Improved enum names on combobox.
  • Changed from listbox to combobox for parameters (item list not included).
  • Changed DB_PATH to GAME_PATH to avoid doing 4 path selection, change it using "File->Select Game Path".
  • Now the executable can load dds file, avoiding dds -> png convertions, and allow to load GAME_PATH\UI\itemicon file directly !
  • Added a safety to AttackSpeed (less than 8 (0.8 in-game) can crash the game !), now will clamp to 8 if less than 8 is found.
  • Added some new translation inside English.json.

v1.0.0.1r

02 Oct 18:15
6afd154

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  • Fixed saving C_Item.ini.
  • Fixed crash with the english translate file missing entry (French not yet fixed).
  • Simplified the code.
    Warning: Backup your C_Item.ini and S_Item.ini before doing any change, the executable dont make a backup before saving changes.

Assets save

29 May 07:11

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Saving assets for .NET9 update.

EDIT: Updated 02/10/25.

v1.0.0.1

05 Feb 19:54
941f7be

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v1.0.0.1 Pre-release
Pre-release
  • Moved to .NET9.
  • Optimized everything to use .NET9 methods.
  • Now it check for missing folder and create it, no need to add Data folder manually now.
  • No more console.

Still no check for error except Console think but was removed and no debug file, but it's still a good advance,
Will now do NLog (Logging to file) and adding throw almost everywhere to signal error 👍

VirusTotal

First release.

03 Feb 11:00
aacd21c

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First release. Pre-release
Pre-release

First version of the editor, only items are customizable for now.