Releases: TokyoSU/GFEditor
Releases · TokyoSU/GFEditor
v1.0.0.1s
- Added a backup button ("File->Backup").
- Change some classes names.
- Improved item list UI size.
- Improved enum names on combobox.
- Changed from listbox to combobox for parameters (item list not included).
- Changed DB_PATH to GAME_PATH to avoid doing 4 path selection, change it using "File->Select Game Path".
- Now the executable can load dds file, avoiding dds -> png convertions, and allow to load GAME_PATH\UI\itemicon file directly !
- Added a safety to AttackSpeed (less than 8 (0.8 in-game) can crash the game !), now will clamp to 8 if less than 8 is found.
- Added some new translation inside English.json.
v1.0.0.1r
- Fixed saving C_Item.ini.
- Fixed crash with the english translate file missing entry (French not yet fixed).
- Simplified the code.
Warning: Backup your C_Item.ini and S_Item.ini before doing any change, the executable dont make a backup before saving changes.
Assets save
Saving assets for .NET9 update.
EDIT: Updated 02/10/25.
v1.0.0.1
- Moved to .NET9.
- Optimized everything to use .NET9 methods.
- Now it check for missing folder and create it, no need to add Data folder manually now.
- No more console.
Still no check for error except Console think but was removed and no debug file, but it's still a good advance,
Will now do NLog (Logging to file) and adding throw almost everywhere to signal error 👍
First release.
First version of the editor, only items are customizable for now.