Tiny Roar's Unity Framework is a small series of classes that assists you in rapid game development with Unity3D engine.
(c) 2015 - 2017 by:
contains classes:
Components
- SoundManager
- InitManager
Core
- Encrypt
- Events
- Inputs
- Updater
Data
Collection
- BaseCollection
- PairCollection
Element
- BaseElement
- Pair
Management
- BaseManagement
- DataManagement
- DataStorage
Editor
- FindMissingScriptsRecursively
- MakeScreenShots
- MissingReferencesFinder
- RebuildEnums
- RemoveEmptyFolders
Math
Random
- IRandomGenerator
- MersenneTwister
- RandomGenerator
- Vector2i
Request
- Base64
- MiniJSON
- RequestManager
UI
Abstract
- BaseButton
- BaseCounter
- Scrollable
- View
Cam
- CamConfig
- CamMovement
- CamZoom
- ICam
Components
- AudioAnimationEvent
- ButtonDelay
- EmptyButton
- FpsCounter
- HideMeAnimationEvent
- LayerConfig
- LevelLoader
- OpenCloseButton
- ScriptedAnimation
- UIManager
Stuff
- AnimationConfig
- LayerEntry
- LayerManager
- SortingLayerExposer
- ViewManager
Utility
Print
- Print.dll
- CodeHelper
- DontDestroyOnLoad
- FrameworkEnum
- GameConfig
- MonoSingleton
- Singleton
- Timer