为建筑工具箱实现地板/矿物/建筑图层独立开关#115
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Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request significantly enhances user control over map visualization and schematic functionality by introducing independent toggles for floor, ore, and building layers. This refactoring allows for more precise customization of what is rendered on screen and what is included in terrain schematics, improving both the visual experience and the utility of map editing tools. Highlights
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Code Review
This pull request effectively splits the rendering and schematic functionality for floor, ore, and building layers, introducing independent toggles for each. The changes are extensive, touching rendering, schematic creation, and various block drawing implementations. The logic for conditional rendering and schematic inclusion based on the new layer toggles seems correct and well-implemented.
I've found a few areas where the code can be simplified to improve maintainability and readability, particularly in some of the block drawing methods where there's a bit of duplicated logic. I've also made a suggestion regarding redundant alias methods. Overall, this is a solid implementation of a useful feature.
patches/client/0074-core-split-floor-ore-and-building-layer-toggles.patch
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patches/client/0074-core-split-floor-ore-and-building-layer-toggles.patch
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patches/client/0074-core-split-floor-ore-and-building-layer-toggles.patch
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Code Review
This pull request introduces a valuable feature by splitting rendering and schematic creation into distinct floor, ore, and building layers. The implementation is comprehensive and well-integrated throughout the codebase. I've identified a few opportunities to enhance maintainability by refactoring some of the new rendering logic to reduce redundancy. Overall, this is a solid contribution.
patches/client/0074-core-split-floor-ore-and-building-layer-toggles.patch
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patches/client/0074-core-split-floor-ore-and-building-layer-toggles.patch
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patches/client/0074-core-split-floor-ore-and-building-layer-toggles.patch
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Code Review
This pull request introduces a powerful feature to toggle the visibility of different map layers (floor, ore, buildings). The changes are extensive, touching rendering, schematics, and UI. The implementation is solid, with clear separation of logic in LogicExt and RenderExt. I have a couple of suggestions to improve code clarity and reduce redundancy in some of the drawing methods and helper functions. Overall, this is a great addition.
patches/client/0074-core-split-floor-ore-and-building-layer-toggles.patch
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Code Review
This pull request introduces independent toggles for floor, ore, and building layers, which is a great feature for improving user control over visibility. The changes are extensive, touching rendering, schematics, and UI components. The implementation correctly separates the layers and applies the visibility toggles across the system. I've found a couple of places with duplicated code in the drawing logic for Cliff and StaticTree blocks which could be refactored for better maintainability, similar to how TiledWall was refactored in a subsequent patch. Overall, this is a solid feature addition.
patches/client/0074-core-split-floor-ore-and-building-layer-toggles.patch
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Code Review
This pull request introduces independent toggles for floor, ore, and building layers, enhancing rendering control. The changes are well-implemented across the rendering pipeline, schematic creation, and UI. The logic is centralized in LogicExt and RenderExt through helper methods, which is good practice. I've found one area for improvement regarding code duplication in the initial implementation within one of the patch files, which could be refactored for better readability and maintainability.
patches/client/0074-core-split-floor-ore-and-building-layer-toggles.patch
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补充说明 Gemini 建议的处理结果:
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这轮 Gemini 建议处理结果补充如下:
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/gemini review |
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进度同步:
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概要
Closes #87
验证
./work/gradlew.bat -p work :core:compileKotlin :core:compileJava -x :core:patchGeneratedSources./gradlew.bat core:classes