Fix/replay parse file v7 #9
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Christmas Update!
As the comments indicate, in some places Epic Games added a few bytes of data, which caused the BinaryReader to crash when it tried to parse strings (it no longer had the correct string size to parse).
For now, I'm simply skipping this data as it is unclear and/or not useful.
Tests were conducted with the latest update (v33.11) and everything works without apparent issues.
I also added a warning for future file versions.