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v1.0.0

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@TheUltDev TheUltDev released this 08 Nov 04:54
· 380 commits to master since this release

Fixed

  • a bug causing slow NPC interaction
  • a bug where we weren't dequipping softboots in protection zones
  • toggling the walker breaking lure mode
  • multi-floor depositing
  • soft boots refilling
  • route name formatting
  • multi-boat traveling (ie. thais to port hope to darashia)
  • mana restorer when no creatures on-screen

Improved

  • gold & flask dropping by randomizing the target tile
  • cascaded backpack depth detection
  • script log information
  • loot list by sorting by value
  • capacity check before buying supplies
  • depot structure check
  • reaching NPCs
  • NPC proxy support
  • selling loot
  • selling flasks
  • buying supplies
  • refilling process speed
  • displaying what supplies we're low on

Added

  • native dynamic lure
  • open small backpacks by default
  • wildcard creature to targeting lists
  • auto-screenshot if stuck for more than 10 seconds
  • config file updating
  • moving skinned & dusted items to the loot backpack
  • logic to automatically disable supply withdrawing if no supplies were found
  • logs that display what we withdrew and deposited
  • support for traveling in the spawn
  • support for starting scripts in spawn
  • XenoMonitor support
  • support for withdrawing misc supplies (ie. flask of rust removers)
  • option to set min/max health to spells & runes
  • option to enable utito tempo for spells
  • option to logout at a certain level
  • option to enable alarms for low supplies
  • option for random routes
  • option to disable automatic backpack organization
  • option to cure conditions when return from a hunt
  • option to kill down until count while dynamic luring
  • option to attack while luring while dynamic luring
  • bank balance to the HUD
  • hunt rounds count to the HUD
  • hunt route names to the HUD
  • script's state to the HUD
  • new color themes to the HUD
  • show supplies option to the HUD
  • show loot option to the HUD
  • experience until next level to the HUD
  • stamina remaining to the HUD
  • time until level to the HUD
  • time until logout to the HUD
  • total experience gained to the HUD
  • total profit gained to the HUD