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Adding capes
static edited this page Sep 8, 2023
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Capes are added to users based on their UUID and the texture is loaded through the kubejs/assets folder. To get someone's UUID, I recommend using NameMC
If you need a template to make capes, you can use the template provided here. For a breakdown of the colors, check this file
Once you have your texture, place it in kubejs/assets/capejs/textures/capes/. If those folders don't exist, you will need to create them. The file needs to be lower case and end in .png.
To add a cape type to a user, you can use a KubeJS client script using the CapeJS.addCapes event. An example script is as follows:
CapeJS.addCapes(event => {
event.register("8c641065-dba3-41f3-864f-edea4ddfc8bb", "your_cape_type_name");
});
The first parameter is your UUID, the second is the cape type.
Do not add the .png to the your_cape_type_name.