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@rj-lee rj-lee commented Sep 6, 2023

  • Split actions.py into separate files, it was getting massive
  • I don't 100% like all the code here, it's getting more complicated so if we have another major feature this is due for a refactor to split things up
  • A main issue with the current state of the minigame is that you can start towards the end of the duration and score 100% on just the last arrow, I'm not sure what's the best way to handle that
  • I have another idea once the above issue is fixed, what if scoring 100% gave you a much bigger bonus, such as insta-wiping the enemy army? We can of course make the game much harder to score perfectly or reduce the bonus

Screenshot 2023-09-05 at 23 10 01

@rj-lee rj-lee requested a review from TheRedPanda17 September 6, 2023 04:10
@TheRedPanda17 TheRedPanda17 force-pushed the rj/mining-army-sidebar branch 2 times, most recently from ce8e9a7 to 999a3b3 Compare September 7, 2023 18:49
Base automatically changed from rj/mining-army-sidebar to main September 7, 2023 18:55
@rj-lee rj-lee force-pushed the rj/combat-minigame branch 2 times, most recently from 36fe7a0 to 10af339 Compare September 7, 2023 23:02
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For feature parity, the number of keys should change between 3-4.

@rj-lee rj-lee marked this pull request as ready for review September 9, 2023 05:32
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rj-lee commented Sep 9, 2023

While testing I realized that a textual version later than 0.32.0 made minigames really laggy, so that's something to note when considering upgrading dependencies in the future

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3 participants