Master server domain change and timeout fix; Lua improvements and updates; faster and detailed mod downloads#192
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* Move from jsonEncode/jsonDecode to string.buffer, fix string.format syntax * Remove spammy electrics print * Fix missing "time_past" field when vehicle comes back into active view * Remove unnecessary Lua queue
* show download speed * fix(download): stabilize speed/progress metrics and improve packet processing * add ETA * keep track of already downloaded mods * queue for one mod at a time * remove unused and tidied code; delete incomplete mod download; added catches for more cases --------- Co-authored-by: Vlad118 <vlad.stratulat1@gmail.com>
* Use jsonWriteFile/jsonReadFile instead of opening and reading/writing manually * Move to zero garbage alternatives for be: calls * Move to setExtensionUnloadMode * Use vec3 instead of deprecated Point3F * Update to zero garbage object handling (1) * Rewrite kissplayers.lua, Update to zero garbage object handling (2) * Update to zero garbage object handling (3) * Move to log() function away from print(), remove pointless prints * Fix unused locals, whitespaces, indentations * Update to zero garbage object handling (4) * Avoid re-instancing UI colors * Use global objectId instead of obj:getID() * Remove more unused locals * Remove incorrect vec3() constructor parameters * Fix missed conversion to squaredDistance (kiss_transforms) Co-authored-by: Vlad118 <96501158+Vlad118@users.noreply.github.com> * Fix send_vehicle_meta_updates iterating over all vehicles and not only player owned ones * Remove unused kiss_nodes, kissutils and associated code --------- Co-authored-by: Vlad118 <96501158+Vlad118@users.noreply.github.com>
…es slow game startup); offload blocking http listen and timeout for response
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kissmp.onlinetokissmp.thehellbox.ru, which will allow public servers to display again as the master server will once again be active! Additionally, timeouts are added for when the master server is unavailable: fixing bridge requiring restart after game launch and game itself taking +1 minute to launch. Closing Ocasional fail "Check if bridge is running" #190