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20 changes: 13 additions & 7 deletions Resources/Prototypes/Catalog/Fills/Crates/service.yml
Original file line number Diff line number Diff line change
Expand Up @@ -126,8 +126,11 @@
entity_storage: !type:AllSelector
children:
- id: BarberScissors
- id: ClothingOuterSuitMonkey
- id: ClothingHeadHatAnimalMonkey
# Begin DEN: Costume bundles
# - id: ClothingOuterSuitMonkey
# - id: ClothingHeadHatAnimalMonkey
- id: CostumeBundleMonkey
# End DEN
- id: ClothingUniformJumpskirtJanimaid
- id: ClothingUniformJumpskirtOldDress
- id: ClothingHeadHatMagician
Expand All @@ -151,11 +154,14 @@
- id: ClothingMaskMime
- id: ClothingBeltSuspendersRed
- id: ClothingBeltSuspendersBlack
- !type:AllSelector # Performer starter kit
children:
- id: ClothingUniformJumpskirtPerformer
- id: ClothingShoesBootsPerformer
- id: ClothingHeadPerformerWig
# Begin DEN: Costume bundles
# - !type:AllSelector # Performer starter kit
# children:
# - id: ClothingUniformJumpskirtPerformer
# - id: ClothingShoesBootsPerformer
# - id: ClothingHeadPerformerWig
- id: CostumeBundlePerformer
# End DEN

- type: entity
parent: CrateGenericSteel
Expand Down
106 changes: 74 additions & 32 deletions Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
Original file line number Diff line number Diff line change
@@ -1,53 +1,95 @@
# DEN: Autodrobe's inventory is sorted into three sections:
# "Performer" job clothing (clown/mime), costume bundles, and miscellaneous accessories.

- type: vendingMachineInventory
id: AutoDrobeInventory
startingInventory:
ClothingHeadHatJester: 1
ClothingUniformJumpsuitJester: 1
ClothingHeadHatJesterAlt: 1
ClothingUniformJumpsuitJesterAlt: 1
ClothingShoesJester: 2
## DEN comment - Section 1 - Performer job clothing
# BEGIN Den: Costume bundles
# ClothingHeadHatJester: 1
# ClothingUniformJumpsuitJester: 1
# ClothingHeadHatJesterAlt: 1
# ClothingUniformJumpsuitJesterAlt: 1
# ClothingShoesJester: 2
CostumeBundleJester: 1
# END Den
ClothingHeadHatBeretFrench: 2 # Den: Moved to performer section
ClothingMaskSadMime: 1 # Den: Moved to performer section
ClothingMaskScaredMime: 1 # Den: Moved to performer section
ClothingOuterWinterClown: 1
ClothingOuterWinterMime: 1
ClothingOuterWinterMusician: 1
ClothingOuterClownPriest: 1 # Den: Moved to performer section

# DEN comment - Section 2 - Costume bundles
# DEN start: Costume bundles
CostumeBundleCardborg: 2
CostumeBundleChicken: 2
CostumeBundleGladiator: 2
CostumeBundleJudge: 2
CostumeBundleMonkey: 2
CostumeBundleRedRaccoon: 2
CostumeBundleSanta: 2
CostumeBundleShrineMaiden: 2
CostumeBundleSkub: 2
CostumeBundleWitch: 2
CostumeBundleYakuza: 2
# DEN end

# DEN comment - Section 3 - Unbundled accessories
ClothingMaskJoy: 2
ClothingHeadHatCardborg: 2
ClothingOuterCardborg: 2
# BEGIN Den: Costume bundles
# ClothingHeadHatCardborg: 2
# ClothingOuterCardborg: 2
# END Den
ClothingHeadHatSombrero: 2
ClothingOuterPonchoClassic: 2
ClothingHeadHatPwig: 2
ClothingOuterRobesJudge: 2
# BEGIN Den: Costume bundles
# ClothingHeadHatPwig: 2
# ClothingOuterRobesJudge: 2
# END Den
ClothingOuterPoncho: 2
ClothingHeadHatSantahat: 2
ClothingOuterSanta: 2
ClothingHeadHatSkub: 2
ClothingOuterSkub: 2
ClothingHeadHatBeretFrench: 2
ClothingOuterSuitChicken: 2
ClothingHeadHatChickenhead: 2
ClothingOuterSuitMonkey: 2
# BEGIN Den: Costume bundles, etc.
# ClothingHeadHatSantahat: 2
# ClothingOuterSanta: 2
# ClothingHeadHatSkub: 2
# ClothingOuterSkub: 2
# ClothingHeadHatBeretFrench: 2 # Den: Move this up with performer items
# ClothingOuterSuitChicken: 2
# ClothingHeadHatChickenhead: 2
# ClothingOuterSuitMonkey: 2
# END Den
ClothingHeadHatPumpkin: 2
ClothingHeadHatShrineMaidenWig: 2
ClothingOuterSuitShrineMaiden: 2
Gohei: 2
ClothingOuterSuitWitchRobes: 2
ClothingHeadHatWitch1: 2
ClothingHeadHatRedRacoon: 2
ClothingOuterRedRacoon: 2
# BEGIN Den: Costume bundles
# ClothingHeadHatShrineMaidenWig: 2
# ClothingOuterSuitShrineMaiden: 2
# Gohei: 2
# ClothingOuterSuitWitchRobes: 2
# ClothingHeadHatWitch1: 2
# ClothingHeadHatRedRacoon: 2
# ClothingOuterRedRacoon: 2
# END Den
ClothingHeadPaperSack: 2
ClothingHeadPaperSackSmile: 2
ClothingEyesBlindfold: 1
ClothingHeadRastaHat: 2
ClothingUniformJumpsuitDameDane: 2
ClothingShoesDameDane: 2
ClothingOuterDameDane: 2
ClothingOuterClownPriest: 1
ClothingMaskSadMime: 1
ClothingMaskScaredMime: 1
# BEGIN Den: Costume bundles, etc.
# ClothingUniformJumpsuitDameDane: 2
# ClothingShoesDameDane: 2
# ClothingOuterDameDane: 2
# ClothingOuterClownPriest: 1 # Den: Move this up with performer items
# ClothingMaskSadMime: 1 # Den: Move this up with performer items
# ClothingMaskScaredMime: 1 # Den: Move this up with performer items
# END Den
ClothingUniformJumpsuitKimono: 1
ClothingHeadHatCasa: 1
FoodPoppy: 1
ClothingHeadHatGladiator: 1
ClothingUniformJumpsuitGladiator: 1
# BEGIN Den: Costume bundles
# ClothingHeadHatGladiator: 1
# ClothingUniformJumpsuitGladiator: 1
# END Den
# TODO DEN: Consider consolidating cowboy accessories into bundles.
# I'm not doing this right now b/c they're not "costumes" - just hats/boots.
ClothingHeadHatCowboyBrown: 1
ClothingHeadHatCowboyBlack: 1
ClothingHeadHatCowboyWhite: 1
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -534,6 +534,9 @@
Quantity: 10
- ReagentId: Allicin
Quantity: 5
- type: Tag # DEN: Allow item to be inserted in costume bundles
tags:
- CostumeItem
# Tastes like pain.

- type: entity
Expand Down
3 changes: 3 additions & 0 deletions Resources/Prototypes/Entities/Objects/Fun/weapons.yml
Original file line number Diff line number Diff line change
Expand Up @@ -211,6 +211,9 @@
sprite: Objects/Weapons/Melee/cutlass.rsi
shape:
- 0,0,0,2
- type: Tag # DEN: Allow item be inserted in costume bundles
tags:
- CostumeItem

- type: entity
parent: [ BaseItem, BaseToySword ]
Expand Down
3 changes: 3 additions & 0 deletions Resources/Prototypes/Entities/Objects/Weapons/Melee/gohei.yml
Original file line number Diff line number Diff line change
Expand Up @@ -15,3 +15,6 @@
- type: Item
size: Small
sprite: Objects/Weapons/Melee/gohei.rsi
- type: Tag # DEN: Allow item be inserted in costume bundles
tags:
- CostumeItem
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