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Compatibility
Preston edited this page Sep 6, 2025
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If desired, Mermod's tail can be hidden by a Figura avatar script with the following code:
if mermod_tail then
mermod_tail:setVisible(false)
endAvatar scripts can also access information about the player's current tail. For example, the following code spawns dust particles above the player's head which are the same color as the player's tail:
function events.tick()
if mermod_tail then
local tailStyle = mermod_tail:getTailStyle()
if tailStyle then
local particleID = string.format("dust %.2f %.2f %.2f 1", tailStyle.tailColorR, tailStyle.tailColorG, tailStyle.tailColorB)
local pos = player:getPos():add(0, 2, 0)
particles:newParticle(particleID, pos)
end
end
end| Key | Value | Description |
|---|---|---|
| texture | mermod:textures/tail/tail.png |
The namespace and path of the current tail texture |
| model |
0 - 2
|
0 for default or Ursula's Shell, 1 for Moon Rock, 2 for Deep Sea Crystal |
| tailColorR |
0.0 - 1.0
|
|
| tailColorG |
0.0 - 1.0
|
|
| tailColorB |
0.0 - 1.0
|
|
| hasBra |
true or false
|
Whether or not the tail has the Mermaid Bra modifier applied |
| braColorR |
0.0 - 1.0
|
|
| braColorG |
0.0 - 1.0
|
|
| braColorB |
0.0 - 1.0
|
|
| hasGradient |
true or false
|
Whether or not the tail has the Tail Gradient modifier applied |
| gradientColorR |
0.0 - 1.0
|
|
| gradientColorG |
0.0 - 1.0
|
|
| gradientColorB |
0.0 - 1.0
|
|
| hasGlint |
true or false
|
Whether or not the tail has the Glowing Pearl modifier applied |
| permanent |
true or false
|
Whether or not the tail has the Tail Moisturizer modifier applied |