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Changes to add in the Kinova3 PinocchioManipulatorModel to use the CollisionWrapper. Code in progress, no errors but still getting collisions when testing in demo scripts.

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@JakobThumm JakobThumm left a comment

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Try this urdf

@@ -0,0 +1,253 @@
<robot name="GEN3_URDF_V12" version="1.0">
<link name="base_link">
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Add a new material here:

<material name="Blue">
  <color rgba="0.0 0.0 0.8 1.0"/>
</material>

<axis xyz="0 0 1" />
<limit lower="-3.14" upper="3.14" effort="9.0" velocity="0.8727" />
</joint>
<link name="EndEffector_Link" >
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Change this link to

  <link name="EndEffector_Link" >
    <inertial>
      <origin rpy="0 0 0" xyz="0 0 0"/>
      <mass value="1.0"/>
      <inertia ixx="0.01" ixy="0" ixz="0" iyy="0.01" iyz="0" izz="0.01"/>
    </inertial>
    <visual>
      <origin rpy="0 0 0" xyz="0 0 -0.01"/>
      <geometry>
        <cylinder radius="0.07" length="0.11"/>
      </geometry>
      <material name="Blue"/>
    </visual>
    <collision>
      <origin rpy="0 0 0" xyz="0 0 0"/>
      <geometry>
        <cylinder radius="0.07" length="0.11"/>
      </geometry>
    </collision>
  </link>

This will be a slightly bigger link so that collision detection is a bit more restrictive.

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2 participants