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ChaosMode: Affect humans only (add IsHuman filter).
CitizenNitro: Target vehicles must be alive.
CitizenRobberVehicle: Consider humans only when selecting targets.
BondCar: Preload rocket asset; stabilize firing; keep explosion-proof only while staying in same vehicle; always clear on exit.
EmergencyEscape: Use ejection velocity (Power→Velocity), apply to passengers too; collision/invincibility handling and re-enable timing improved; menu text updated.
Warp: Make warp async; request collision at target; use PositionNoOffset to avoid ground clipping.
Meteor: Request RPG asset via native; adjust light color/distance; draw marker only when CountDown enabled; minor menu text tweaks.
SpeedMax: Limit to non-player vehicles with a driver.
Parupunte – BeastFriends: Overhauled spawning to mass-spawn animals near player with invincibility and aggression.
Parupunte – ChangeWantedLevel: If below threshold, max wanted level with 20s timer and auto-clear; end on player death.
Parupunte – EveryoneLikeYou: Skip player’s current vehicle; improve checks.
Parupunte – FishHeaven: Expand SpawnFish argument to Entity; tidy queries.
Parupunte – Isono: Switch from CollisionProof to IsInvincible; improve in-air detection and add post-landing blow-off + explosion; robust persistence restore.
Parupunte – PlayerInvincible: Extend duration to 20s; add offensive aura and rainbow light effect; skip friendly peds; keep mild in cutscenes.