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Notes for Game Development with Unreal Engine. Covering brushes, materials, landscapes, foliage, blueprints and blueprint communication.

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Notes for Unreal Engine

This repository contains a version of the notes for a class I'm co-teaching. They are accompanied by the $\TeX$ source and images, so you could make changes as you wish.

  1. Day 1 (I lost the source files for this one, personal note: Linux is pain)

    • Basic introduction/navigation
    • Manipulation objects (gizmos)
    • Lights
    • Landscapes
    • Foliage
  2. Day 2

    • Materials (+ texture maps)
    • Decals
    • Collision
    • Foliage
    • Brushes
    • Some optimizations (for a slower computer)
  3. Day 3

    • Blueprints
    • Introductory examples (lights)
    • Construction script
    • Flow control nodes (+ the timeline node)
  4. Day 4

    • Event nodes
    • Collision and overlap events
    • Blueprint communication (casting)
  5. Day 5

    • Collaboration (Git, Diversion)
    • Landscape splines
    • Collision meshes
    • Foliage optimizations (culling and WPO)
  6. Day 6 (made by Utkarsh, the person I'm co-teaching this class with, find the source files for this on this Google Doc)

    • Widget
    • Widget Blueprints
    • Level Blueprints
  7. Day 7

    • Materials
    • The material editor
    • Material Instances
    • Wind animation
    • Level of detail
  8. Day 7.5 (this was not an actual class, but pertained to help with an assignment we gave out, for which I ended up writing about Interfaces)

    • Dynamic Material
    • Widgets
    • Blueprint communication
      • Tags
      • Casting
      • Interfaces

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Notes for Game Development with Unreal Engine. Covering brushes, materials, landscapes, foliage, blueprints and blueprint communication.

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