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FBXエクスポート時にfbxファイルに座標軸を書き出すように #278
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WalkthroughFBXエクスポート時の座標系設定方法が変更され、FBXシーンのグローバル設定に直接軸システムを適用するようになりました。また、C#の Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant FbxWriter
participant FBXScene
User->>FbxWriter: FbxWriteOptions(fileFormat, coordinateSystem)
FbxWriter->>FBXScene: SetAxisSystem(axis_system)
Note right of FBXScene: グローバル設定に軸システムを直接適用
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# Conflicts: # src/mesh_writer/fbx_writer.cpp
Unityで右手座標系でFBXを書き出す→Unityに読み込み時、FBXの座標軸方向の情報により正しい情報で読み込まれます
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