Simple took using ScripthookRDR2 that queries a library with all known and more animations to provide you with animation just performed. The purpose of this is so that you can find specific animations that are used and the dictionaries so that you can use this within RedM
This script for Red Dead Redemption 2 uses the ScriptHookRDR2 SDK to search for and identify when the player character is performing a specific animation from a pre-defined list of animations. Once a matching animation is identified, a message is displayed on the screen indicating that the animation has been copied to the clipboard.
The list of animations can be provided as a URL to a text file containing the data, or as a Lua file that can be bundled with the mod.
- Download the LuaBridge library from the official GitHub repository: https://github.com/vinniefalco/LuaBridge
- Extract the contents of the downloaded archive to a local directory
- Open the Visual Studio solution file located in the
build\msvcdirectory of the extracted archive - Select the appropriate build configuration (e.g. Debug, Release) and build the solution
- Once the build is complete, copy the
luabridge.libandluabridge.dllfiles to your project directory or a directory where your project can find them - In your project settings, add the directory containing the
luabridge.libfile to the "Library Directories" option - In your project settings, add "luabridge.lib" to the "Additional Dependencies" option under the "Linker" settings
- In your code, include the LuaBridge header file by adding
#include "LuaBridge/LuaBridge.h"at the top of your file
- Install the ScriptHookRDR2 SDK (https://www.dev-c.com/rdr2/scripthookrdr2/)
- Download or clone the mod source code from the GitHub repo
- Extract the contents of the downloaded archive to a local directory
- Copy the
ScriptHookRDR2.dllanddinput8.dll files to the game's root directory (the same directory where the RDR2.exe file is located) - Copy the mod files to the
scriptssubdirectory of the game's root directory - If using a URL to a text file for the animation list, modify the
animationListUrlconstant inmain.cppto point to the correct URL - If using a Lua file for the animation list, make sure the
animations.luafile is located in the same directory as the mod DLL file - Build the mod using your preferred build tool (e.g. Visual Studio)
- Launch the game and the mod should be loaded automatically
Press the F5 key to search for and identify when the player character is performing a specific animation from the pre-defined list of animations. If a matching animation is identified, a message is displayed on the screen indicating that the animation has been copied to the clipboard. The copied animation name can be pasted into another application, such as a text editor or script editor.
MIT License
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