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GameObjectWorkflow
GreasedScotsman edited this page Sep 30, 2022
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- When setting up various items / GameObjects, it's heavily recommended to stick to this particular workflow in order to have grips function correctly.
- All parent objects need to stay at a (1, 1, 1) scale in order to function correctly.
- All bullet point are their own GameObject and should remain empty unless otherwise specified.
- Root (Named after the item itself and has a Rigidbody)
- Art
- All meshes for the object should be their own separate GameObject in here
- Colliders
- All Colliders should be their own separate GameObjects in here (Along with per-collider Grips on the same GameObject)
- Grips (Pending SDK feature)
- This is for additional grips that will likely use trigger colliders to define their size
- Art
