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GameObjectWorkflow

GreasedScotsman edited this page Sep 30, 2022 · 2 revisions

GameObject Workflow

  • When setting up various items / GameObjects, it's heavily recommended to stick to this particular workflow in order to have grips function correctly.
  • All parent objects need to stay at a (1, 1, 1) scale in order to function correctly.
  • All bullet point are their own GameObject and should remain empty unless otherwise specified.

  • Root (Named after the item itself and has a Rigidbody)
    • Art
      • All meshes for the object should be their own separate GameObject in here
    • Colliders
      • All Colliders should be their own separate GameObjects in here (Along with per-collider Grips on the same GameObject)
    • Grips (Pending SDK feature)
      • This is for additional grips that will likely use trigger colliders to define their size

Image

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