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red, yellow, and tundra grass fixes#420

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DerFlammenwerfer merged 1 commit intomainfrom
new-grass-tilling-fix
Sep 6, 2025
Merged

red, yellow, and tundra grass fixes#420
DerFlammenwerfer merged 1 commit intomainfrom
new-grass-tilling-fix

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About The Pull Request

When the new variants of grass were added to the code, they were added as additional types of rogue floor, rather than as subtypes of the existing grass turf. Rather than change the types into subtypes, which would require a lot of map fixes, I opted to patch a handful of issues caused by this implementation. I have also doubled the duration that tracks will linger for.

Changelog

🆑
balance: Tracks will now linger for twice as long; difficulty scaling is adjusted to compensate for this.
fix: Hoes and ploughs can now till the new grass variants. Shovels will treat them the same as regular grass for feedback purposes. Seeds can now form soil piles on them.
fix: Players can now leave tracks on the new grass variants.
/:cl:

Hoes and ploughs can now till the new grass variants.
Shovels will treat them the same as regular grass for feedback purposes.
Seeds can now form soil piles on them.
Players can now leave tracks on the new variants, and tracks will now linger for twice as long.
@DerFlammenwerfer DerFlammenwerfer merged commit dd5822b into main Sep 6, 2025
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