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## About The Pull Request Names the docks on the puppis-class ## Changelog :cl: fix: named docks on puppis class /:cl: --------- Co-authored-by: Gristlebee <56049844+Gristlebee@users.noreply.github.com>
## About The Pull Request Fixed a bug in the code where the basic cyber-stomach was 10x / 5x more efficient than higher-tier versions. ## Why It's Good For The Game Someone forgot a zero in the numbers. ## Changelog :cl: fix: Fixed incorrect metabolism values in cyber-stomachs /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes it so that trickwine status effects actually display your pronoun instead of SUBJECTPRONOUN. Also fixes some SPaG errors. This is my first PR please nitpick me! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game SUBJECTPRONOUN is not an actual pronoun. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: The examine text of people under the effect of trickwine no longer reads SUBJECTPRONOUN spellcheck: Fixed some trickwine SPaG issues /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds proper pronoun use for the following: Changes "they has look a little pale" to "they look a little pale" in the examine text if blood level is slightly low. Changes "they look like they is going to faint" to "they look like they are going to faint" <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game SPaG good <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: spellcheck: No longer will you "has look a little pale" in your examine text /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Gives the Shrike a set tumbler in-round now instead of a random set one ## Why It's Good For The Game Whilst I doubt that most people would care about having to guess what the new tumbler set is each round, for the few that did and just so happened to not have a stethoscope will now be able to open their safe with the code being located within the captains locker for ease of access. ## Changelog :cl: add: The Shrikes bridge safe now has a set code on spawn /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request There were some missing periods in rabbit emotes; this adds them in. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Consistent punctuation <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: spellcheck: farm_animals.dm /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Wires the uranium pacman and adds a crate to cargo with some spare uranium ## Why It's Good For The Game Quickie ## Changelog :cl: fix: fixed uranium generator in Lyra not being wired and added fuel /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR fixes the orbit window breaking when carbons are spawned with no "real name". <img width="248" height="216" alt="image" src="https://github.com/user-attachments/assets/157c74d7-b9cc-4c02-a0e4-86b54dce779b" /> ## Why It's Good For The Game This should fix a minor bug that has popped up a few times and broken the orbit menu ## Changelog :cl: fix: adds null check for mob pois in the orbit menu /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR adds a shortwave radio subtype that has the command mode enabled. This allows the radio to send large, bold text into the chatbox without requiring the use of a megaphone. This subtype was added into the starter outfit of various faction captain outfits. In addition, it can be purchased from the outpost for 750 credits. A right click interaction was also added to allow the loudness boost to be toggled without having to use the UI. I'm experiencing a minor bug where the right click toggle doesn't work if it's the active hand, but it does work when it's not in the active hand. Spritework for the radio is by @firebudgy <img width="360" height="106" alt="image" src="https://github.com/user-attachments/assets/a1898a9c-2102-49ed-b4db-8096929b687f" /> <img width="56" height="60" alt="image" src="https://github.com/user-attachments/assets/65f2394c-0b9a-4af1-900d-0938558d2c86" /> ## Why It's Good For The Game This can prove to be a minor QOL change for captains when they're trying to grab the attention of their crew. It's already possible to use a megaphone to this effect, but this makes it a little easier. ## Changelog :cl: @firebudgy balance: adds command radios and gives them to faction captains /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…6020) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## Why It's Good For The Game Fixes shiptest-ss13/Shiptest#5799 Also removes a missplaced gorlex headset, and places non-bowman variants within command lockers ## Changelog :cl: fix: fixed haboob bathroom lock also locking cryo, and fixes a label on the cryo door fix: removed spare gorlex headset on Haboob bridge add: Added NGR non-bowman headsets to command closets on Haboob /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…secondary unique action key (#5967) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR makes it so that if a gun has more than one firemode, it's possible to swap the firemode with the secondary unique action keybinding -- the default being shift + space. If an energy gun has only one firemode but more than one energy type, the secondary action bind swaps the energy type instead. If a gun has both, only the firemode is swapped. Some weapons, like the Negotiator, already have a secondary unique action, and because of that, their implementation overrides this one -- meaning that there should be no conflicts. Underbarrels also override this behavior, so they should also still work. The goal of this PR was to add some extra QOL while not compromising on base function. ## Why It's Good For The Game After some testing, I found that it can be really nice to be able to swap the firemode of weapons, or the energy type of weapons without having to move your mouse all the way to the top of the screen in order to do so. Examples being with the E-40, the Rattlesnake, and the Cadejo, where being able to swap modes quickly can be beneficial. Ultimately not super important, but I felt it could be a nice little quality of life change. ## Changelog :cl: add: Added secondary unique action key interaction to toggle firerates or energy modes for guns /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Re-do of [#5961](shiptest-ss13/Shiptest#5961), fixes a fatal flaw. Changes all instances of `/datum/faction/syndicate/suns` to `/datum/faction/suns`, turning SUNS into its own faction instead of a subtype of the 'syndicate' faction. Removes Scarborough arms military variants from SUNS, gives SUNS access to Solar Armories weapons. <details><summary>Cargo images</summary> <img width="1451" height="1037" alt="image" src="https://github.com/user-attachments/assets/0aaddc40-88e7-44c2-a9a3-f40cd2b0b07f" /> <img width="252" height="130" alt="image" src="https://github.com/user-attachments/assets/4fa4e50e-b502-49cf-ba6e-26043216a448" /> </details> ## Why It's Good For The Game The syndicate coalition has dissolved. SUNS is a lot closer to SolCon than 'the Syndicate', for one. For two, I think that SUNS having Scarborough arms and being listed under 'syndicate' is a bit silly, seeing as they're a Solarian student union and not a very frag-focused, militaristic faction. It makes sense that they would probably use Solar Armories weapons over Scarborough's, especially after the coalition dissolved. Also, them not having access to the Solarian weapons _at all_ feels a bad, seeing as the Mercury starts with a single Type-H and sabres which cannot be bought otherwise. ## Changelog :cl: code: suns is no longer a subtype of /datum/faction/syndicate and is now /datum/faction/suns code: allows suns solar armories access /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request With the blessing of @Erikafox, this PR erases Donk from all areas it could be found in. This removes: - Donk uniforms - Donk outer wear - The donk stamps - Donk carpets - Donk equipment outfits/ERT outfits - Donk signs - Donk ship namelist - Donk weapons manufacturer (just replaced with NONE where used) - Renames items that might still have a use case, but otherwise aren't a big deal. (This mostly covers Donkpockets, elaborated on below.) - Relevant icons have also been removed from the files where applicable. More significant relevant changes: - Toy vendor now simply displays "FUN" instead of "DONK" - Donk! Pockets are renamed to Shoalwiches, and rethemed to be _very_ ultraprocessed foods that gained a commercial footing. - The fake emag is gone. - Donkfishes are gone. - donk.dme renamed to Shoalpocket.dme ## Why It's Good For The Game I was informed that we are removing the Donk Corporation from the timeline, and I was bored and wanted to help. Most of the Donk assets were unused, and the ones that were used were only in a single legacy ruin. With any luck, this should ease the burden of having to worry about unmaintained assets from a company we don't even consider canon. ## Changelog :cl: Cloudbreak del: All things Donk. They never existed, did they? balance: Shoalwiches are now available at your local retailer. Prices may vary. Allegations of "real grain" being used in the product are false. del: Residual donk sprites from various sprite folders. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request tin this does modify the atria exterior quite a bit unfortunately ## Why It's Good For The Game working docking ports are cool ## Changelog :cl: add: Fixes the docking ports on both the atria and solis /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: retlaw34 <58402542+retlaw34@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Sprites worked off one of no_originality's sprites <img width="1307" height="523" alt="image" src="https://github.com/user-attachments/assets/a671af9a-dadc-42ca-832f-b274dc9c95ad" /> ## Why It's Good For The Game pretty good for when You Drive. Where are you gonna go wearing it, Bingo? More overcoat options are also nice in general. ## Changelog :cl: thearbiber, no_originality add: flight jackets. Added to the goliath/colossus/loadout /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds factional PGFMC bags that fit with and integrate with the existing PGF combat webbing. <details> <summary>Humanoid:</summary> <img width="1289" height="325" alt="image" src="https://github.com/user-attachments/assets/b68efe48-05c9-463f-bf75-40036c4af05e" /> <img width="1287" height="328" alt="image" src="https://github.com/user-attachments/assets/ed435444-b942-424f-b6cd-42c8811f6889" /> <img width="1288" height="329" alt="image" src="https://github.com/user-attachments/assets/a50b4a1c-5622-4de3-a4a0-3d1daabd6a38" /> <img width="1289" height="328" alt="image" src="https://github.com/user-attachments/assets/e840d40e-c344-47d4-acda-f527274bf312" /> <img width="1546" height="394" alt="image" src="https://github.com/user-attachments/assets/116ccb47-61aa-48a2-b1a4-7cd118a70eb7" /> <img width="1545" height="391" alt="image" src="https://github.com/user-attachments/assets/eddfcd5d-0686-4e94-ac05-ea95a4c202ad" /> </details> <details> <summary>Kepori:</summary> <img width="1162" height="199" alt="image" src="https://github.com/user-attachments/assets/a6b9b10f-c262-409a-a0dc-e21fc569747e" /> <img width="1163" height="200" alt="image" src="https://github.com/user-attachments/assets/540f3c8d-5499-4872-9990-358b74a05765" /> <img width="1161" height="200" alt="image" src="https://github.com/user-attachments/assets/d131d2f3-f8fa-4dfc-99ec-c0e75cdd7062" /> <img width="1259" height="202" alt="image" src="https://github.com/user-attachments/assets/b5a8249d-2817-4f28-bf09-38098efc19b3" /> <img width="1165" height="202" alt="image" src="https://github.com/user-attachments/assets/99efe98b-0cb7-406e-a753-f53223408192" /> <img width="1162" height="201" alt="image" src="https://github.com/user-attachments/assets/f31343e5-5339-4e21-9599-7038fc972e3f" /> </details> <details> <summary>Vox:</summary> <img width="1635" height="274" alt="image" src="https://github.com/user-attachments/assets/5e60247c-26eb-46a4-88e8-ef50deb4a458" /> <img width="1617" height="306" alt="image" src="https://github.com/user-attachments/assets/ccf8feee-eff2-4fe4-826d-70b96defb538" /> <img width="1646" height="348" alt="image" src="https://github.com/user-attachments/assets/6e06eada-a2e6-4001-9c84-4fc2bd949d6a" /> <img width="1629" height="357" alt="image" src="https://github.com/user-attachments/assets/eba748fa-7445-47f1-9eb8-5a244d05bb7f" /> <img width="1625" height="304" alt="image" src="https://github.com/user-attachments/assets/50e60a09-857a-495c-8b4c-7ab7e88d6c89" /> <img width="1619" height="299" alt="image" src="https://github.com/user-attachments/assets/20d9ae15-db4f-4e86-afbb-9e6af47c1728" /> </details> <details> <summary>Fashion Show:</summary> <img width="551" height="128" alt="image" src="https://github.com/user-attachments/assets/395d8fe0-9dc3-4567-a35d-c0539bd2e709" /> <img width="351" height="90" alt="image" src="https://github.com/user-attachments/assets/5aa4b359-650c-42ce-9cdd-c3598ad01927" /> </details> This adds the new bags to existing outfits and ERTs, and maps them into 2 of the 3 ships with marines. Holding off on the Crying Sun for the sake of the active remap. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's ultimately a style thing but I think it looks very good and shores up the last little bit of the new PGF marines look. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added new PGF satchels & backpacks /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request think its all pretty self explanatory <img width="1326" height="552" alt="image" src="https://github.com/user-attachments/assets/1d26c4db-3487-4253-9fab-f153d702aa48" /> ## Why It's Good For The Game Cybersun are from my understanding, a pretty big hardsuit producer. Also a hardsuit that is less gimmick and more practical would be good for them. Extra clothes are extra clothes and pretty nice ## Changelog :cl: add: Collapsar hardsuit, alt cybersun webbings, cybersun sneaksuit /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> `adjust_ear_damage` had a negative sign when it shouldnt have and made inasculate make you go deaf. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Fixes are good. ## Changelog :cl: fix: Ear organ damage application /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a crate to the armor category with the special Vigilitas branded armor vest and helmet, as well as a crate in security supplies with the Vigilitas security slacks and hat (plus jackboots and gloves). Vigilitas armor crate costs the same as the basic unbranded armor crate (because they have the same armor rating) and the clothing crate costs 150 credits. I also added a period to a description that didn't have a period at the end of it. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's flavorful, and there are a few examples I can think of off the top of my head wherein this may be useful: 1. You're the director of a Vigilitas patrol vessel, and two of your lackeys just fell in a pit of lava and burned their clothes off. You can buy new slacks and armor to replace what they lost. 2. You're the director of an N+S/ MW freighter, and you need security detail. Some character from Vigilitas is on loan to your freighter as a deckhand, so you promote them to security detail and make them wear the standard uniform, rather than just having a guy dressed like a deckhand with milsurp armor running around. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Vigilitas now allows staff to buy replacement security uniforms. spellcheck: added a period. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Removes a few mapped in syndicate headsets I missed. Also fixes it on certain outfits (namely Cybersun and a few NGR) Adds the non-bowman version of a few headsets to command to lockers in case you don't want the bigass microphone in your face ## Why It's Good For The Game Fixes good ## Changelog :cl: fix: Removed a few token syndicate headsets replaced with their faction variants add: Added non-bowman headsets to command lockers for former Syndicate ships /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR allows a user to restyle a wig via right-click. It also updates a user's icon, so if a user is wearing a wig and restyles it, they can, for instance, "put their hair up into a bun" or "let it down". ## Why It's Good For The Game This is another minor thing, but I feel like it would be nice to have, as someone using a wig would no longer have to take it off first in order to restyle it for roleplay purposes. ## Changelog :cl: add: Added right click interaction on wigs, allows for them to be restyled on a mob /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
… QoL (#6029) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Fixes the SHOW_FAX pop up button when a fax is sent. Also adds a low priority fax var to faxes. Non-low priority faxes will prioritized over low-priority faxes. Sets the outpost faxes not in the Thousand Eyes command area to low priority. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Fixes are good. Low priority faxes should help with the issue of faxes getting sent off somewhere unexpected if multiple faxes with the same ID get mapped. ## Changelog :cl: add: Low priority fax var fix: Admin show fax button /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Update from Shiptest on 2026-03-21-2323Z.