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Theta 1 hardmode pathing and ui fixes#451

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KillLaAqua wants to merge 12 commits intoTheta-1-Mainfrom
theta-1-hardmode-stirling-fix
Open

Theta 1 hardmode pathing and ui fixes#451
KillLaAqua wants to merge 12 commits intoTheta-1-Mainfrom
theta-1-hardmode-stirling-fix

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@KillLaAqua
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@KillLaAqua KillLaAqua commented Apr 2, 2026

Fixing pathing of HM textures and models
Fixed mod of enaq related items
Commented out some errors which aren't reached in progression rn (luv+ hermetics, gt's removal of credit mold)
Fixed HM UIs
Fixed steam blast furnaces
Swapped out most ulv components to the gtceu ones
Added temp recipes for old to new ulv component conversion

@oTurquoise oTurquoise marked this pull request as draft April 2, 2026 06:23
@oTurquoise oTurquoise force-pushed the theta-1-hardmode-stirling-fix branch from 30fe6cb to 0e58f62 Compare April 2, 2026 06:25
@oTurquoise oTurquoise changed the title Theta 1 hardmode stirling fix Theta 1 hardmode pathing and ui fixes Apr 2, 2026
@oTurquoise oTurquoise marked this pull request as ready for review April 2, 2026 07:47
@KillLaAqua
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Steam Forge (Multi) and High Pressure Steam Blaster (single) need to be changed to new fork blast furnace recipe "electric_vanilla_blast_furnace". And then uncomment their recipes to make in the blasting file

ref: https://discord.com/channels/1177211394039484477/1254848063021776987/threads/1464989657698930852

@KillLaAqua
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do not remove kjs:ULV parts

@oTurquoise
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do not remove kjs:ULV parts

Fixed, I wasn't sure

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2 participants