Replace BGFX backend with SDL GPU #55
Merged
Annotations
20 errors and 30 warnings
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/SDLGPURendererBackend+Buffers.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPUUpdateVertexBufferCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPUUpdateTextureCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPUUpdateIndexBufferCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderTransientUIntCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderTransientCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderStaticCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPUReadTextureCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPUBeginRenderPassCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_mac.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/SDLGPURendererBackend+Buffers.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_mac.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPUUpdateVertexBufferCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_mac.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPUUpdateTextureCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_mac.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPUUpdateIndexBufferCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_mac.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderTransientUIntCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_mac.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderTransientCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_mac.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderStaticCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_mac.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_mac.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPUReadTextureCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_mac.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPUBeginRenderPassCommand.cs#L1
The type or namespace name 'SDL' could not be found (are you missing a using directive or an assembly reference?)
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/SDLGPURendererBackend.cs#L385
This takes the address of, gets the size of, or declares a pointer to a managed type ('SDL_GPUCommandBuffer')
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/SDLGPURendererBackend.cs#L384
This takes the address of, gets the size of, or declares a pointer to a managed type ('SDL_GPUDevice')
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/SDLGPURendererBackend+Textures.cs#L86
This takes the address of, gets the size of, or declares a pointer to a managed type ('SDL_GPUSampler')
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/SDLGPURendererBackend+Textures.cs#L43
This takes the address of, gets the size of, or declares a pointer to a managed type ('SDL_GPUTexture')
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/SDLGPURendererBackend+Buffers.cs#L10
This takes the address of, gets the size of, or declares a pointer to a managed type ('SDL_GPUTransferBuffer')
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderTransientUIntCommand.cs#L6
This takes the address of, gets the size of, or declares a pointer to a managed type ('SDL_GPUGraphicsPipeline')
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderTransientCommand.cs#L6
This takes the address of, gets the size of, or declares a pointer to a managed type ('SDL_GPUGraphicsPipeline')
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderStaticCommand.cs#L5
This takes the address of, gets the size of, or declares a pointer to a managed type ('SDL_GPUGraphicsPipeline')
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Run sh build_backends.sh:
Engine/Staple.Core/Rendering/RenderSystem/Backend/Impls/SDLGPU/Commands/SDLGPURenderCommand.cs#L5
This takes the address of, gets the size of, or declares a pointer to a managed type ('SDL_GPUGraphicsPipeline')
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Run sh build_mac.sh:
Engine/TypeRegistration/TypeCacheRegistrationGenerator.cs#L263
Unreachable code detected
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Run sh build_mac.sh:
Engine/TypeRegistration/TypeCacheRegistrationGenerator.cs#L253
Unreachable code detected
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Run sh build_mac.sh:
Engine/TypeRegistration/TypeCacheRegistrationGenerator.cs#L243
Unreachable code detected
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Run sh build_mac.sh:
Engine/TypeRegistration/TypeCacheRegistrationGenerator.cs#L233
Unreachable code detected
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Run sh build_mac.sh:
Engine/TypeRegistration/TypeCacheRegistrationGenerator.cs#L223
Unreachable code detected
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Run sh build_mac.sh:
Engine/TypeRegistration/TypeCacheRegistrationGenerator.cs#L201
Unreachable code detected
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Run sh build_mac.sh:
Engine/TypeRegistration/TypeCacheRegistrationGenerator.cs#L191
Unreachable code detected
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Run sh build_mac.sh:
Engine/TypeRegistration/TypeCacheRegistrationGenerator.cs#L140
Unreachable code detected
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Run sh build_mac.sh:
Engine/TypeRegistration/TypeCacheRegistrationGenerator.cs#L130
Unreachable code detected
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Run sh build_mac.sh:
Engine/TypeRegistration/TypeCacheRegistrationGenerator.cs#L109
Unreachable code detected
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Run sh build_macos.sh:
Dependencies/NAudio/NAudio.Core/Wave/WaveOutputs/DirectSoundOut.cs#L559
This call site is reachable on all platforms. 'Marshal.ReleaseComObject(object)' is only supported on: 'windows'. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
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Run sh build_macos.sh:
Dependencies/NAudio/NAudio.Core/Wave/WaveOutputs/DirectSoundOut.cs#L570
This call site is reachable on all platforms. 'Marshal.ReleaseComObject(object)' is only supported on: 'windows'. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
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Run sh build_macos.sh:
Dependencies/NAudio/NAudio.Core/Wave/WaveOutputs/DirectSoundOut.cs#L565
This call site is reachable on all platforms. 'Marshal.ReleaseComObject(object)' is only supported on: 'windows'. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
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Run sh build_macos.sh:
Dependencies/NAudio/NAudio.Core/Wave/WaveStreams/Mp3FileReaderBase.cs#L113
Avoid inexact read with 'System.IO.Stream.Read(byte[], int, int)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2022)
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Run sh build_macos.sh:
Dependencies/NAudio/NAudio.Core/Wave/WaveStreams/WaveFileReader.cs#L82
Avoid inexact read with 'System.IO.Stream.Read(byte[], int, int)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2022)
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Run sh build_macos.sh:
Dependencies/NAudio/NAudio.Core/Wave/WaveOutputs/DirectSoundOut.cs#L170
'Thread.Abort()' is obsolete: 'Thread.Abort is not supported and throws PlatformNotSupportedException.' (https://aka.ms/dotnet-warnings/SYSLIB0006)
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Run sh build_macos.sh:
Dependencies/NAudio/NAudio.Core/Wave/WaveOutputs/DirectSoundOut.cs#L72
The result of the expression is always 'true' since a value of type 'nint' is never equal to 'null' of type 'nint?'
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Run sh build_macos.sh:
Dependencies/MessagePack/Resolvers/DynamicObjectResolver.cs#L2429
'NotSupportedException.NotSupportedException(SerializationInfo, StreamingContext)' is obsolete: 'This API supports obsolete formatter-based serialization. It should not be called or extended by application code.' (https://aka.ms/dotnet-warnings/SYSLIB0051)
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Run sh build_macos.sh:
Dependencies/MessagePack/MessagePackSerializationException.cs#L53
'Exception.Exception(SerializationInfo, StreamingContext)' is obsolete: 'This API supports obsolete formatter-based serialization. It should not be called or extended by application code.' (https://aka.ms/dotnet-warnings/SYSLIB0051)
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Run sh build_macos.sh
The "--output" option isn't supported when building a solution. Specifying a solution-level output path results in all projects copying outputs to the same directory, which can lead to inconsistent builds.
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Run actions/setup-dotnet@v4
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
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