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Add BioShock 2 Remastered#1660

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xVoidie wants to merge 1 commit intoSpuckwaffel:mainfrom
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Add BioShock 2 Remastered#1660
xVoidie wants to merge 1 commit intoSpuckwaffel:mainfrom
xVoidie:main

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@xVoidie xVoidie commented Feb 2, 2026

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Copilot AI review requested due to automatic review settings February 2, 2026 21:31
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Pull request overview

This PR adds support for BioShock 2 Remastered by providing game-specific configuration files containing struct definitions, memory offsets, function information, and enumerations necessary for interacting with the game's Unreal Engine 3 implementation.

Changes:

  • Added comprehensive struct definitions for BioShock 2 Remastered's game objects and data structures
  • Added memory offset mappings for core game engine structures (GObjects, GNames, GEngine)
  • Added enumeration definitions for various game systems and constants

Reviewed changes

Copilot reviewed 4 out of 6 changed files in this pull request and generated no comments.

File Description
Games/Unreal-Engine-3/BioShock-2HD/StructsInfo.json Defines 379 game structs with field layouts, types, and inheritance info
Games/Unreal-Engine-3/BioShock-2HD/OffsetsInfo.json Specifies memory offsets for GObjects, GNames, and GEngine global structures
Games/Unreal-Engine-3/BioShock-2HD/FunctionsInfo.json Empty function definitions array (no functions defined yet)
Games/Unreal-Engine-3/BioShock-2HD/EnumsInfo.json Defines 145 enumerations for game constants and types

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@xVoidie xVoidie closed this Feb 2, 2026
@xVoidie xVoidie reopened this Feb 2, 2026
@xVoidie xVoidie closed this Feb 2, 2026
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